On August 30th we will be celebrating the release of the last UO expansion Mondain's Legacy. It seems like just yesterday that we were diving into the new dungeons, tackling new peerless creatures and burning through stools in hope of a new runic kit. Oh no, it wasn't yesterday. It was 3 years ago. I was hoping at the Town Hall they were going to reveal an expansion coming this fall. But it doesn't look like that is happening from what was said in the Five on Friday. Factoring in that a UO expansion is usually announced 4-6 months in advance, we are possibly looking at nothing until late Spring 2009. Stygian Abyss will be nearly 2 years behind schedule at that point.
Another interesting thing to note, since Mythic came into the picture (late 2006) there hasn't been an expansion release or announcement. Stygian Abyss came about before Mythic.
*Added*
Here is what the new directory of community said on December 7, 2007:
I am trying to find the announcement from the new producer but haven't yet. Instead we get another speech from the previous guy on April 11, 2008.
Next update is from the same guy again on May 14, 2008.
Mythic has consistently been boosting about stuff to come, yet has failed to deliver anything. It seems the only stuff we get currently comes from a few developers handling the live events. While those are fun and all, they don't address core game issues such as PvP, PvM and general game updates.
*Added 2*
Going back a little further I was able to find the message from our phantom UO producer posted on October 24, 2007. It touched on the upcoming development team move.
Another interesting thing to note, since Mythic came into the picture (late 2006) there hasn't been an expansion release or announcement. Stygian Abyss came about before Mythic.
*Added*
Here is what the new directory of community said on December 7, 2007:
Well that didn't happen. Here is what the new development manager for Ultima Online said on Feburary 5, 2008:Robert Mull said:In the coming months you will be hearing much more from me. I want to continue and extend the reputation EA Mythic has built for integrity, honesty and quality in community and customer support. Our job here is to be the voice of the community inside EA Mythic and the voice of the people working hard at EA Mythic to the community. The Community Relations team is a feedback loop and our goal is making the community better, day by day. I, for one, take that job very seriously and enjoy it immensely.
It goes on.Calvin Crowner said:I am here to break radio silence. First and foremost: by no stretch of John Cleese’s imagination is Ultima Online going away. On the contrary, if you could see and smell the amount of right and left brain molecules burning between developers here, you might wonder how we could stand to work among the palpable sulfuric fumes. We have some great plans in the coming months.
Thus far this year we have had nothing but painfully slow live events which go on for weeks at a time. Events like the Royal Council Massacre which should have lasted a week at most went on for a month.Calvin Crowner said:In addition, we are taking a bit of course correction from Jeremy on prioritizing our feature list. You should know that we have been working pretty steadily on answering the mail for both live events and several major systems the community is clamoring for. Understand we are by no means idle, and against all sanctioned methods of scope and project planning, we are doing a bit of parallel engineering. Do not try this at home without a certified project lead.
I am trying to find the announcement from the new producer but haven't yet. Instead we get another speech from the previous guy on April 11, 2008.
Here we are 5 months into that 6 month schedule and all that is being announced is the next phase of the live event content.Calvin Crowner said:Well, since the “hello” in February, a substantial publish in March, and the launch of Mad Mage … I am going to say this: we aren’t done yet. Yes, I am going to continue to state that we have big plans. What we have on the schedule for the next six months does not even begin to describe the amount of effort, creativity, passion, and downright ultra-engaging- sultry-deliberately mind-altering-should have swallowed-the blue pill, psyche-shattering, toe-sweating, eye-ball tearing goodness that we have in store.
Next update is from the same guy again on May 14, 2008.
May. June. July. August. Almost four months later and nothing.Calvin Crowner said:"WHAT ABOUT Stygian Abyss?! ..." He pauses slightly, without turning, a mild chuckle pressing the corners of the room, “We announced the expansion over a year ago, and you should be hearing more news about it soon.” He continues a slow shuffle into a dark room, most likely to be eaten by a grue.
Mythic has consistently been boosting about stuff to come, yet has failed to deliver anything. It seems the only stuff we get currently comes from a few developers handling the live events. While those are fun and all, they don't address core game issues such as PvP, PvM and general game updates.
*Added 2*
Going back a little further I was able to find the message from our phantom UO producer posted on October 24, 2007. It touched on the upcoming development team move.
*sigh*Chris Rabideau said:So what does this mean to you? This is a big move for the team, but we expect it to have very little impact on the game and community in the short term. Planned development and operations will continue with minimal interruption.
In the long term, we believe this move will be a big win for UO and will allow us to better support the game as we move into its second decade of operation. By having all three MMO teams together here in Virginia, we'll be better able to focus on Ultima Online’s development and ensure a long and lively future for the game.
Moving the UO team into the same studio that currently houses the Dark Age of Camelot and Warhammer Online teams has other advantages as well. We'll be bringing a wealth of MMO experience together under one roof with a clear studio vision and strong leadership. This will benefit all three titles as we'll be able to share resources, experience and technology to continue to improve all of our games.
We know what UO means to you and it is as much a part of our lives as it is yours. For that reason, we are committed to the game's continued development, support and success. Moving the UO team to the EA Mythic studio will provide this most cherished game and its community with the love, attention and resources it needs to continue to grow and thrive.