Gypsy wagons for players

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Warpig Inc

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That's assuming they consider the deed as a house deed and not a ship deed - which (house deed) seems unrealistic. We've discussed this here, if you go back and read for the logic in treating it as a ship deed, and consider a 4x4 plot of flat land as an ocean.... in terms of using existing code and the ease of making placement possible.

Well there has been two trains of thought. One has it as a mobile and another as a better gypsy camp spot unmoving. Unmoving deed option would be regulated to current housing areas. Mobile would have the understanding if used to block player movement. It would be relocated to an underground parking lot with no decay timer. With one per account per shard that would be enough punnishment for acting like an arse.

As an ideal to avoid storage abuse. One per shard per account is a must. All characters on account have access. Mobile version is only an option on shard/s the account has a house on. Think hitching post/lighthouse type placement. A stone coffin like object is place from the deed options in account owned house. Non container object takes up 125 locks in the house and the deed in pack is replace with a model of a wagon. Then the wagon can be carried off to be placed closer to where you will journey. Ridden and moves through boat commands. Not sure on a good weight limit based on another ideal. The house object and placed wagon would be linked. Should the wagon contents at decay or returned to model form be transported to the obect? The object now acting like a container would keep the wagon in model form till emptied. Axing the object in the house destroys it and returns the wagon model to a deed form. Shards with no house would have no object generated. The Bucwagon would have a decay/coin meter.

So the deed options would have a housing like wagon gypsy camp plot. A mobile giant version of the bag of sending that appears as a Bucwagon. Third option would be an RP version Cage Wagon. Call it the entrapped blue beetle version. Works as a container that takes pet comands instead of boat commands. Cage wagon would have hitpoints and can be tink healed. Can be ridden/mounted like the Bucwagon. But once mounted the player/prisoner is perma paralyzed with no dismounting. Freedom is achieved if the Cage Wagon is destroyed (returns to owner pack as deed), owner redeeds it or it decays on a 6 hour timer/server refresh. Cage Wagon cargo drops to the ground with a champ gold scatter effect. Prison breakout events. Caravan raid event stories. PVP cargo races or derbies with a mediator holding the prize.

4th option from deed would be a charriot version. Mounted and steered like a rowboat, just faster movement up to paragon fast. Rider is in a calmed/peace mode. New hotkeys are set/defualted while riding. Whip equals a burst of higher speed that ends with a decaying weight stone quest locked will require racing tactics on use. When racing we know the uniform is a loincloth and a flowered garland/circlet. Anytime two charriots wheels touch random damage is done to both riders. Naked and no casting leaves an obvious bandaid heal to being disqualified. Wheel bumps could have the addition of chance weight stone appearing. If possible a charriot would be 2 or 3 spaces wide. Make for skilled driving in forest races if the EC go around effect can be auto turned of while on any wagon/charriot.

Both mobile versions would have no need for gate use or recall uses. Both mobile versions in fel are subjected to stealing. Bucwagon can be trapped and the Cage Wagon would defend itself.
 
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Kattasrophe

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Okay this is just a bit of a scattered thought. I have read what many have said about the wagon and here is my thought with all of the ideas combined..
1. A Gypsy wagon that is customizable and you can actually use it as a way of transportation.
2. It can be deeded up but only when there is nothing in it.
3. A small limited storage space. 125 just like a backpack.
4. Since a lot of people will probably want one of these it definetly will have to be pretty small.. probably a 6 by 6 or 5 by 5.
5. I think it is a smart idea to not have them fix into spots where a true house can be..
6. Having the wagon set like a house to where it can be public or private.
7. Last but probably not least... having it to where anyone can have one.
 

Warpig Inc

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Okay this is just a bit of a scattered thought. I have read what many have said about the wagon and here is my thought with all of the ideas combined..
1. A Gypsy wagon that is customizable and you can actually use it as a way of transportation.
2. It can be deeded up but only when there is nothing in it.
1+2 go together where a mobile or static gypsy wagon must be empty to redeed. When activating a deed window to pick wether mobile or static. Then your choice would have a list of different artwork versions. Customize is a strong word right down to just different colors.
3. A small limited storage space. 125 just like a backpack.
Mobile a single hold like a ship with a better then pack horse weight with slower movement. Static deco version would work like a very small house plot without the raised foudation. The real power behind the static gypsy wagon is it working like a boat as one per account per shard. Better lifestyle then living out a bankbox that is placed in legal house plots areas. And to control shard clutter a longer boat like decay timer.
4. Since a lot of people will probably want one of these it definetly will have to be pretty small.. probably a 6 by 6 or 5 by 5.
For static I could see 5x5 - 8x8 versions with the bigger the size the quicker the decay rate. Most hate the decay word. So like a fishtank perserver why not a goldsink that turns off the decay timer for 4 month block timer. Theese block times could be stacked to max year time for those that suffer deployment annoyment. And of course they all are account tied and no matter what normal decay timer after account is deactivated.
5. I think it is a smart idea to not have them fix into spots where a true house can be..
This is a must for the static to keep the easily ammused controled. For the mobile there needs to be blocking rules for player movement. Fail and it gets deleted.
6. Having the wagon set like a house to where it can be public or private.
Sure the static versions would be nothing more then classic housing with new artwork. New arwork not part of housing limits but their own boat/account limiting by shard. Unlike a house there is no transfer ability while placed.
7. Last but probably not least... having it to where anyone can have one.
NPC sold deeds of a block of versions. Vet reward pick colored deed that has a few unique reward only versions where versions are account age limited placement. And the no brainer unique versions that come from the origin store for thet greed factor. City turn in point version.

All your list covered pretty much a static version gypsy wagon. As far as mobile versions from a model. Think like a rowboat with a keg container/hold. With the same movement controls and slower movement such as foot speed. Series of boat like pillars for getting about the lands. Maybe a runebook like rune drop of marked locations theese style of wagons could teleport too. Some kind of quicker boat decay returns to pack less any cargo or runes. One per character in play at a time.

Second mobile versions would be like the trapped in crystal pet release. Think a blue beetle reworked art with 4 pet slots with greater weight limit and less a stam loss to weight ratio. Movement by pet commands and can be ridden. There could be unique EM only versions for them to have a better from the hip caravan events in Fel. The pet version would be at creation bonded and stable stored able whne empty. Styles the size of a GD's body without the wings would still avoid being an eyesore. High HP and resist with low oxen bite and kick damage.

The vehicle and pet versions would be gotten through NPC versions, vet reward unique versions and origin store unique versions. City turn in points versions.
 
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Winter

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I could see Gypsy wagons being just like boats on the seas, but able to move overland and taking damage from mobs in Trammel and other players in Felucca. Once a wagon takes enough damage, it would burn and any contents would be destroyed. That would prevent people from just parking their wagons in a spawn or PvP spot, and then retreating to their wagon for safety.
 

Warpig Inc

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I could see Gypsy wagons being just like boats on the seas, but able to move overland and taking damage from mobs in Trammel and other players in Felucca. Once a wagon takes enough damage, it would burn and any contents would be destroyed. That would prevent people from just parking their wagons in a spawn or PvP spot, and then retreating to their wagon for safety.
Retreating to a boat for safety mean the back of the boat is out of spell and weapon range. The boat also has security settings for boarding. A new art rowbow for land use that has a keg with security settings. No getting out of range even from a blade while on a wagon. Only the owner can drive. As far as a wagon that could be damaged. A pet with new artwork would be better. Nothing in the world of pixels says a UO pet needs legs. Point it in a direction and animation and sound happens. At death some cool explosion animation with a proper destroyed wagon and beast of burben corpse would do. For some good PVP RP action the wagon/critter would need some proper resist and high HP. Either vehicle or pet form would still drawn in some fun thief action in fel.
 

Winter

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.. As far as a wagon that could be damaged. A pet with new artwork would be better. Nothing in the world of pixels says a UO pet needs legs. ...

We would have to have something to keep parked Gypsy wagons blocking spawns, or just camped in one spot forever.

But I'm not sure how your idea about using wagon=pet would work... would you have to be a tamer? How many slots would a wagon take? Could you ride a horse and have a Gypsy wagon? I don't think it's that easy.
 

Warpig Inc

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We would have to have something to keep parked Gypsy wagons blocking spawns, or just camped in one spot forever.

But I'm not sure how your idea about using wagon=pet would work... would you have to be a tamer? How many slots would a wagon take? Could you ride a horse and have a Gypsy wagon? I don't think it's that easy.


Slap new artwork on a Blue Beetle (taming skill?). Jack up the resist and HP. 3 slots works so a mage can at least squeeze out one EV. Pet style wagon doesn't block just as pets don't. Land boat style wagon that is blocking player movement would be par rules banning. And easier to figure out who is doing the blocking then container walls. Well all containers have a weight limit as far as farming a spot. Land boat style would not even be allowed in dungeons. Wagon pet with a load would go wild like any packy and owner would have to spend for another. And even if it does go wild an owner doesn't need taming skill to retame a pet they owned.
 

Winter

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Slap new artwork on a Blue Beetle (taming skill?). Jack up the resist and HP. 3 slots works so a mage can at least squeeze out one EV. Pet style wagon doesn't block just as pets don't. Land boat style wagon that is blocking player movement would be par rules banning. And easier to figure out who is doing the blocking then container walls. Well all containers have a weight limit as far as farming a spot. Land boat style would not even be allowed in dungeons. Wagon pet with a load would go wild like any packy and owner would have to spend for another. And even if it does go wild an owner doesn't need taming skill to retame a pet they owned.
Hmm... maybe that will work.

And make it an ethy so that you can send it to your backpack and not have to waste stable slots for storage of the empty wagon.
 

Warpig Inc

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Hmm... maybe that will work.

And make it an ethy so that you can send it to your backpack and not have to waste stable slots for storage of the empty wagon.[/quote



Ethy can only be ridden. And pretty sure players would only want to ride an eth oxen cart or a charriot instead of some monstosity. Ethy carry nothing. Real type of wagon in the pet form type would mean that Blue Beetle wont need to be hogging a spot in the stables. If real non eth pet wagons use 3-4 pet slots I see no tamers wasting stables on something that don't hunt.

Was thinking of another aspect of the wagon. Mainly a land boat vehicle type. Circling the wagons. Would still have the ability for teleport and shadow jumping into the circle between wagons A LOS for targeting. Circling the wagons at a champ spawn. There would need to be some work done by the code mages. Method where a certain amount and greater HP total of mobs are next to a wagon it starts decaying faster. In a short time a spawn mob would wear down a wagon. 2k of HPs would be a good start for a mob to kick in the fast decay timer. Damaging vehicle wagons would need to tinker repairing. You know the game will get interest if someomne needs to work in the tinker skill template in a champ hunter. Or just a matter of a faster timer based off mob HP next to a wagon would set off the wagon being moved one square over.

There would still need a public vote on what happens to items in a destroyed or killed wagon. Bag dropped on the ground for vehicle type wagons. And pet style wagons having items on the corpse. Or just to avoid any the griefing that would happen, wagons pet or vehicle or BOTH type just has any carried goods destroyed. And destroying a vehicle type is returned to backpack, but the model will need to be fully repaired before deploying again.
 
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Ox AO

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Came out with this long ago. New art for the rowboat. Moves on land. Driver takes same commands as a boat or same as pet commands given by friended players to a pet. Like an NPC can be told to move if someone is using to block movement. And redeeds to owners backpack if no open space. Keg strapped to side works like a container with security. Redeeded items are dropped like a pack pet gone wild. If parked in city limits guard zone a vendor can be placed and same drop to bankbox rules. Can have other rides artwork like a polar bear sleigh or a crafter buckboard with bulls or fancy elvish carriage with unicorns. 4 pet slots used when land yaht is placed
Put lighthouse type walls around it and you got yourself a tank / bunker for PvP.
 
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Winter

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Put lighthouse type walls around it and you got yourself a tank / bunker for PvP.
I was thinking that if there were a IDOC type timer on the decay, it would make a great PvP and RP activity in Felucca. Load the wagon's storage up, park it in the open, and watch the IDOC'ers swarm to it!
 
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Warpig Inc

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I could see a mediator creating two runes for different cities. Mediator holding the checks from the ambushers. And confirms said valued cargo full weight is on a wagon. Lets say full load of valorite ingots or large piles of imbue mats. Mediator opens the gate to lets say Cove for the ambushers to go to. Then a gate to lets say Yew Abby for the caravan to go to. Using a pet style wagon for the shipping. The mediator/ref open on chat guild or what not and report "Yew to Cove shipping." (Two guilds allied could run PVP events in tram without outside griefing) There are many methods a mediator could observe the honesty of a caravan raid like event. If the raiders stop the shipment they keep the goods and get their checks back. If the shippment is made then they get the checks.

Could even have those that just like to PVP making a public annouced caravan as a challenge. We are hualling theese six artifacts from here to there. Stop our shipment so we really have no reason to spam chat about our greatness. Beats seeing spammed "COON UP"
 
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Ox AO

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I could see a mediator creating two runes for different cities. Mediator holding the checks from the ambushers. And confirms said valued cargo full weight is on a wagon. Lets say full load of valorite ingots or large piles of imbue mats. Mediator opens the gate to lets say Cove for the ambushers to go to. Then a gate to lets say Yew Abby for the caravan to go to. Using a pet style wagon for the shipping. The mediator/ref open on chat guild or what not and report "Yew to Cove shipping." (Two guilds allied could run PVP events in tram without outside griefing) There are many methods a mediator could observe the honesty of a caravan raid like event. If the raiders stop the shipment they keep the goods and get their checks back. If the shippment is made then they get the checks.

Could even have those that just like to PVP making a public annouced caravan as a challenge. We are hualling theese six artifacts from here to there. Stop our shipment so we really have no reason to spam chat about our greatness. Beats seeing spammed "COON UP"

For programing issues with terrain they could set this up on the plains of T2A that none of us see but it is still on the maps. Programing the wagon-cart to actually be one space below the Z axes same as the boats are now done. It is a large flat open area. Could do a number of things to improve it. Such as bunkers ever X number of screens to help with defenses for the caravan ways of repairing similar to a ship. cannon that does area damage.

Another one could be a ship battle with a similar idea.

The speed of the wagon-carts or boats should be about the speed of the row boats.

The rewards should be based on the frequency of the transport the more you do it the less it is worth (help low populated shards.) Minor cursed drops you turn in for major items

There are a number of different ways it could be done. The wagons/boats could be computer controlled. Or the player controls the wagon/boat and go though a gauntlet of monsters everything done in fel. or Players on Players when this one starts a message is sent to ALL shards that it is starting.

In other words when a guild thinks they can move the Wagon/boat from the two points they better be ready for the zerg attack.

Just an idea the guild that starts the wagon/boat moving by putting up any kind of Cursed items of value. Which they can lose if things doesn't go their way. if they make it to the other side they get a copy of the same cursed items and whatever rewards they get for the event. (mage scrolls, stat scrolls or these minors.)

Ok I am day dreaming.
 
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old gypsy

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I've been away from Stratics for a while (until today). Just noticed the most recent posts regarding the gypsy wagon. I'm gad so many people have found the idea worth taking time to think about (and post about), although some of the suggestions do strike me as possibly wishing for too much complexity. I believe the Devs have already indicated that it would not be feasible to make the wagon mobile. My own vision was for a potentially useful and livable gypsy wagon with limited storage that would have to be moved to another location after a reasonable period of time, and which could not be placed in any area where even the smallest house would fit (just to prevent it from being used to grief other players). It would be nice if players could choose the wagon's function, such as for crafting or cooking, etc. I personally envision it as something that might facilitate more player interaction, whether through roleplay or just by drawing more players to the old highways and byways, so to speak.

Anyway, I remain cautiously hopeful that the idea won't die and that there may be player-owned gypsy wagons in UO someday. I think that, regardless of what properties they would have, they would be fun. :)
 

Ox AO

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The reason they are not able to do it on land is because of the terrain if it was in a very wide open space or a track designed for the wagon it would work just like the boats.
 

old gypsy

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The reason they are not able to do it on land is because of the terrain if it was in a very wide open space or a track designed for the wagon it would work just like the boats.
Possibly. However, too much of UO is uneven terrain. It seems like the extra coding would hardly be worth it, especially when you can just pack it up and transport it to your next stationary location.
 

Warpig Inc

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Possibly. However, too much of UO is uneven terrain. It seems like the extra coding would hardly be worth it, especially when you can just pack it up and transport it to your next stationary location.

There is for mobile wagons the pet option. Slap some new artwork on a blue beetle and tweek a few resist and load limit numbers and WahLah. And don't think they would be dinky. Just look at the size of the GD artwork.Wagons not much for the off road means keeping to the roads. At any axis change point in the road would be a pillar effect. Blink blink and your still heading down the road a level up or down. Has anyone ever let a boat decay with a character logged on it at a pillar? Logged in Jesus on the water and spoke the pillar command. Did ya cross over without a boat?
A static gypsy wagon/crafter wagon site would have to be house plot area placing only. For the griefing factor if a wagon could be popped in like a bedroll.
 

old gypsy

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There is for mobile wagons the pet option. Slap some new artwork on a blue beetle and tweek a few resist and load limit numbers and WahLah. And don't think they would be dinky. Just look at the size of the GD artwork.Wagons not much for the off road means keeping to the roads. At any axis change point in the road would be a pillar effect. Blink blink and your still heading down the road a level up or down. Has anyone ever let a boat decay with a character logged on it at a pillar? Logged in Jesus on the water and spoke the pillar command. Did ya cross over without a boat?
A static gypsy wagon/crafter wagon site would have to be house plot area placing only. For the griefing factor if a wagon could be popped in like a bedroll.
I suppose that might suit some players.... not me, though. I'm not interested in what would amount to another method of transportation. I originally envisioned a livable wagon from which I could role play a gypsy/crafter in different locations over time. As much as I want a gypsy wagon, if it didn't fit that criteria, I wouldn't bother buying/using one. As for griefing, I don't know what you have in mind since my suggestion was that the wagon be smaller than a 7x7 and could not be placed anywhere a normal house would fit. I also suggested a time limit so it would have to be moved frequently.
 
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jill

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How about the developers creating a new town in fel.. similar to new magincia with plots you bid on.. with gypsy wagons on them. :)
 

old gypsy

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How about the developers creating a new town in fel.. similar to new magincia with plots you bid on.. with gypsy wagons on them. :)
Although I can't get excited about seeing a clone of New Magincia (in Fel or Trammel), gypsy wagons would certainly be fun on both facets. :)
 

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How about the developers creating a new town in fel.. similar to new magincia with plots you bid on.. with gypsy wagons on them. :)
Nay, the beauty of the Gypsy Wagon is in its portability... the ability to have a tiny temporary home out and about in the hinterlands of Sosaria, is a way to get players together for many reasons and in many ways... Another New Mag that ends up in the hands of the lucky few, this time the equivalent of a trailer park, is not what most of us here in this thread envision. So I respectfully disagree, jill.
 

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Another New Mag that ends up in the hands of the lucky few, this time the equivalent of a trailer park, is not what most of us here in this thread envision.
This is awesome! Trailer Park New Mag is hilarious in thought, would suck in game. Portability is the key!
 

old gypsy

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Ahh, a wee bit of nostalgia... a wee bit of atmosphere, so to speak...

 

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There were (or perhaps still are) Sea Gypsies. All you need is a house boat, which is the same concept as a Gypsy wagon, but on the seas.
 
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startle

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I SAY LET US MOVE THEM EVENT IF THEY HAVE STUFF IN THEM
That would be icing on the cake, but could be a deal breaker. "Moving" them would mean one of two things. 1-They are "ridable" (and that's pretty much been ruled out). 2-"Dry-docking" them (like boats) requires the hold to be empty (since you can only hold so much in your pack)... I don't think they'll even consider that one.

While it would be nice to be able to move them with whatever they're holding, I think that would be asking too much of them. I believe the only way they would consider taking the time to code Gypsy Wagons, is if it doesn't require a massive amount of time to code. Borrowing much of the code they already have in place for boats, however, could make it a distinct possibility.
 
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Ludes

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Aye, I'm sure ya' got it in ya'.... And my lineage goes back to Norway, so it's not a great leap to imagine a bit o' Celt in me somewhere along that line ....;)
Nuther Norwegian descent here! Howdy!

I would have loved to have a gypsy wagon with a vendor on it.. I was imagining weekly flea markets in alternating towns and the like.
It does sound to me like it would be difficult to get these though.
 

old gypsy

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It might not be too difficult if it was kept fairly simple (as originally proposed). I don't know, though. Does anyone remember how the old tents used to work back in the day?
 

Winter

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It might not be too difficult if it was kept fairly simple (as originally proposed). I don't know, though. Does anyone remember how the old tents used to work back in the day?
Hrmm... I recall the old tents came with one chest (125 items) that you could lock. It wasn't portable though, and doesn't really fit the model of a wagon.
 

old gypsy

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Hrmm... I recall the old tents came with one chest (125 items) that you could lock. It wasn't portable though, and doesn't really fit the model of a wagon.
Thanks! That's good to know. I started UO when the tents were being removed from the game, and never had the chance to see how they worked. I had imagined they were in deed form. If so, might they have been able to be redeeded?
 

Ludes

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Maybe if you put in as a deed that you couldn't move per se but could alway collapse and redeed.. then you might be able to put a vendor on it.

Just wishful thinking.. bored with making maps working on cartography.
But gypsies should always be able to sell stuff..

You could always put a 72 hour limit on placement.. as if the town your near only issues short permits.. hey you could even charge for a permit..
 
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old gypsy

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Maybe if you put in as a deed that you couldn't move per se but could alway collapse and redeed.. then you might be able to put a vendor on it.

Just wishful thinking.. bored with making maps working on cartography.
But gypsies should always be able to sell stuff..

You could always put a 72 hour limit on placement.. as if the town your near only issues short permits.. hey you could even charge for a permit..
I really think it would be possible to make the idea work. A wagon deed, limited storage, limited time at locations. Heck, even if you couldn't actually live in it, I'm sure it could be placed with its own little campfire so you could log out there. I really wish the Devs would at least play with this and test it.
 
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DreadLord Lestat

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Maybe if we recommend it as a Origin Store item that would have to be bought? Money talks, maybe they will listen then. I would pay $5 for one. If it brings in extra money, it might be easier to convince them to put some time into it and make it cool and usable. :cheerleader:
 

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Wagonsssssssssss. Whole gypsy thing being a theme. One group would be deed or new group on housing list with different artwork. No ugly plot base needed with only the ability to secure items. Take a run east along the Luna Mountains. Far end has a huge area for gypsy encampment. Could be some those Ish static gypsy camps to cover NPC needs. Few vendor spots couldn't hurt.

Would be great to have the mobile wagon using the boat rules. Terrain would limit movement ease to roads where elevation changes would have a pillar portal effect to pop you up or down. Boat style lends to a more control over storage abuse with a decay. Ride issues would be easier. Controlled like a rowboat. For events killing the driver would be enough to stop it without needing cannons mounted on other wagons. Keg strapped on each side as storage with a better then beetle weight limit. Being theese would fall under boat teleportation new land based pillars would be needed for getting to other lands. As cool as the Ish ones are with being able to step into them, I don't think the mobile option would be easy. Best sell is as a heavy mover.

Reworked art on a beetle as a base. Better resist with more weight carried. Sllooowwwwwwww moving. New ideal popped in why back writing. The pet style living wagon could have the AI where it only knows how to follow. If the wagon is linked to a living beast would limit it speed to that of a following pet rig. And we know how slow that is. Pet style wagons would not block movement so dungeon use would be possible. It is a pet so bonded recall for distance movement. Using some old event mechanics/Oaks. Wagon immune to damage till the beast it is linked to is dead. Now different livingwagons could have different pet slot requirements limiting what would pull them. Never can take a Cu out with a packy for some long hual hunting. Everything always agros the packy first but a living wagon would work.

Just need to remember not all wagons are four wheeled medevil RVs.
 

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Wagonsssssssssss. Whole gypsy thing being a theme. One group would be deed or new group on housing list with different artwork. No ugly plot base needed with only the ability to secure items....
That's so easy to envision... gypsy wagons popping up for short periods of time in different places along the roads and byways all over Britannia! :)
 
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