S
Skwiz
Guest
Posted this in a GD Thread on Uhall.. Id like to know which of these "Fixes" Are completely idiotic in our players eyes.
Cap firebreath at 35 with no basis on resist.
End their casting range at 7 tiles. Make none of their spells delayed except explosion like it should be.
Lower their hp by just a little.
Make it so if they bite you and miss it longer still applys bleed, therefore they have to Land a hit inorder to bleed.
On siege perilous make monsters with a certain or higher barding difficulty impossible to bond.. Aka Super Dragons/Dogs/Beetles.. while still allowing crafters to bond their Beetles/Packs and regular players to bond mounts.
^ If not this.. Give pets a small timer of res sickness upon death so a tamer cant just instant res their pet and jump back into the fight.
Either change it so Disco is a 100% Chance on Greater Dragons, or make dragons as uncontrolable as disco fails ( Ive seen 120/120 Music Peace fail on a dragon 5+ Times where the tamer at 120/120 has a 100% Control rate over it. ) What i mean by this is.. 100% Disco at 120/120 or 50% Control rate at 120/120.
Change the pet command of "All Guard me" so i pet will not attack a player if the master goes into war and flags.. This is becomming a huge problem on siege if not all shards.. Stealth tamers are having their pets guard them and flagging *While in stealth* the dragon will attack whoever the master flagged without the master revealing. Also dismount archers are using this to instantly make the pet attack said player upon dismount.
Possibly lower the max Wrestling of the dragon to something more reasonable. Its going to bite at 40+ So with 120+ Wrestling its not an often miss on siege perilous for our players that dont max out Dci.
These are all ideas id like to see on siege only.. Considering Dragons arnt a problem on regular shards.. right?
Cap firebreath at 35 with no basis on resist.
End their casting range at 7 tiles. Make none of their spells delayed except explosion like it should be.
Lower their hp by just a little.
Make it so if they bite you and miss it longer still applys bleed, therefore they have to Land a hit inorder to bleed.
On siege perilous make monsters with a certain or higher barding difficulty impossible to bond.. Aka Super Dragons/Dogs/Beetles.. while still allowing crafters to bond their Beetles/Packs and regular players to bond mounts.
^ If not this.. Give pets a small timer of res sickness upon death so a tamer cant just instant res their pet and jump back into the fight.
Either change it so Disco is a 100% Chance on Greater Dragons, or make dragons as uncontrolable as disco fails ( Ive seen 120/120 Music Peace fail on a dragon 5+ Times where the tamer at 120/120 has a 100% Control rate over it. ) What i mean by this is.. 100% Disco at 120/120 or 50% Control rate at 120/120.
Change the pet command of "All Guard me" so i pet will not attack a player if the master goes into war and flags.. This is becomming a huge problem on siege if not all shards.. Stealth tamers are having their pets guard them and flagging *While in stealth* the dragon will attack whoever the master flagged without the master revealing. Also dismount archers are using this to instantly make the pet attack said player upon dismount.
Possibly lower the max Wrestling of the dragon to something more reasonable. Its going to bite at 40+ So with 120+ Wrestling its not an often miss on siege perilous for our players that dont max out Dci.
These are all ideas id like to see on siege only.. Considering Dragons arnt a problem on regular shards.. right?