i thought they removed HCI penalty?I have a blast playing my thrower! I over capped his HCI to negate the -12 hci penalty when fighting hand to hand.
Mine is similar..except i run mine without anat instead I run this template with:I love my Garg Thrower, he is Super versatile and can solo tons of stuff, or works great in a group.
Throwing 120
Mystic 120
Focus 120
Anat 100 (12 on ring)
Tactics 100
Magery 92
Chiv 80
Stats in his suit are Str. 122, Dex 60 (91 stam), Int 106.
Suit is all medable, 100 LRC, 40 LMC, all 70 resist and around 16 MR. Weapons are almost all Soulglaves with 30 SSI, SC -1, Mana Leech, DI, and a Slayer.
If you leave your weapons iron, when the max durability drops to double or single digits, imbuing with dull copper will bring the max durability back up, extending your weapons life considerably.Like you i also use soulglaives with a slayer mod that after imbuing I enhanced with dull copper becauuse of lower str requirment and the bonus I get in durability.
The example has to be on a character that the range would normally be 10. The range can never go above 11, so if it was already 11 it shouldn't matter. (I am theorizing here as I did not test it)the range before and after dc enhancement stayed the same; ie before enhancement it was 11 range on the soul glaive, after it remained 11