B
Bama
Guest
Ok can I ask why faction armor works in Tram? Why is it that a sytem developed for PVP is benifiting non PVP. I have a mjor problem with this. Oh three shards I play factions, on all three the top ranked folks are thieves and tram based PVm'ers. They steal the sigs dead of night get those points over and over, honor them to their tram charecters then never go to Fel, except when they went to join and buy the Faction items. Now Im sitting in Fel ranked 7 with my points and get to ten and die and drop again. I know I can do the same thing steal with a thief and try to dead of night it. (and working on it soon too) But some people have ccounts in every faction, same name say DOG-C DOG-M ect adn their sole purpose is to raise the points so high that others cant wear level 10 stuff. I see the stratagy here, but is it really as the faction sytem was intended?
The stronghold's diggernt shards have variations, Origin- doors in Brit, ect. Between all the different factions in general there are great variations. Com short walk from enter to sigil post wide open, guards right at bridge if you own town if not kinda SOL, Shadow lords LONG walk stair casses and 2 one tile doorways. Front room trwo doorways and you can cast outside para fields and poison fields though walls. Brit base short run with 2 two-tile slots. Minax Short run 2 Wide stairs and 2 two tile coridor spots. Heres the thing..
Can we not make all bases like Minax per'se. Out of towns in the middle of no where same size same runs same tile choke points. Or all bases like Shadow lords, or all like com or all like Brit... See I dont care, Just make them equal.
The Items we have for factions now are too much, why do we need more items Im hearing that the AOF is inline great, just what we need every mage running it with even beter support armor because they dont need the LRC stuff now.
The times need to be visable for sigils , Its annoying useing an egg time to figure out appoximately how long there is to guard them. Yes Guard them Not the dead of Night stuff. In this for the faction PVP, not the sneak and hide.
When holding a sigil to recorrupt it it should be on your post for 15 min to restart time NOT grab it run into your house and wait 15 min log and get another to reset timer. No house entry should be allowed when carrying sig.
If you agree with me fine if not fine, But please no name calling or anything just posting an opinion and a wish list. Thanks
The stronghold's diggernt shards have variations, Origin- doors in Brit, ect. Between all the different factions in general there are great variations. Com short walk from enter to sigil post wide open, guards right at bridge if you own town if not kinda SOL, Shadow lords LONG walk stair casses and 2 one tile doorways. Front room trwo doorways and you can cast outside para fields and poison fields though walls. Brit base short run with 2 two-tile slots. Minax Short run 2 Wide stairs and 2 two tile coridor spots. Heres the thing..
Can we not make all bases like Minax per'se. Out of towns in the middle of no where same size same runs same tile choke points. Or all bases like Shadow lords, or all like com or all like Brit... See I dont care, Just make them equal.
The Items we have for factions now are too much, why do we need more items Im hearing that the AOF is inline great, just what we need every mage running it with even beter support armor because they dont need the LRC stuff now.
The times need to be visable for sigils , Its annoying useing an egg time to figure out appoximately how long there is to guard them. Yes Guard them Not the dead of Night stuff. In this for the faction PVP, not the sneak and hide.
When holding a sigil to recorrupt it it should be on your post for 15 min to restart time NOT grab it run into your house and wait 15 min log and get another to reset timer. No house entry should be allowed when carrying sig.
If you agree with me fine if not fine, But please no name calling or anything just posting an opinion and a wish list. Thanks