G
Guest
Guest
I had a few new ideas today which I think could help solve current issues and improve factions in general. I even made some screenshots of them.
One big issue in factions right now is how easy it is to get into bases and steal sigils. To combat this players will place blocking items on the ground. However these items are sometimes removed by Gamemasters or players modify their clients to move right through them. If a constructible barricade system was introduced this could be eliminated. It would also be a good place to spend silver, which really has no real use in today's game with bonded war horses and insured armor.
Sigil Monolith Barricades
Crafters will be able to make barricades by combining resources and silver. The purpose is to completely prevent a thief from reaching the monolith. In order to get past a barricade it must be destroyed by damaging it through normal combat means. Warriors can swing at it and mages can target spells. Each barricade has a certain amount of hit points and when it reaches 0, it falls to ruin. There would be multiple types available for crafting.
Wood - 1,000 Hit Points - 1,000 Wood - 500 Silver - Made by Carpenter
Metal - 5,000 Hit Points - 5,000 Ingots - 1,000 Silver - Made by Blacksmith
Stone - 10,000 Hit Points - 1,000 Ore - 2,500 Silver - Made by Masonry (Carpenter)
Magical - 20,000 Hit Points - 1,000 of each reagent - 5,000 Silver - Made by Grandmaster Mage
These barriers must be made on site. They can be repaired 50 hit points at a time using appropriate resources and a skilled crafter. Once the sigil becomes corrupted or the barrier is no longer desired, a crafter can dissemble the 3 physical ones. Resources are returned but only by a fraction. This is further reduced if the barrier is damaged. The magical barrier can be dispelled using the dispel field spell (warning menu to confirm the action will be presented). To prevent griefing, only the faction commander and the crafter who constructed the barricades can dissemble them.
Base Barricades
Not only should there be a way to protect the sigils from thieves, but also the entire base from general intruders. Single tile constructible barricades would replace the items near the front of bases.
Wood - 500 Hit Points - 100 Wood - 500 Silver - Made by Carpenter
Stone - 1,500 Hit Points - 100 Ore - 1,000 Silver - Made by Masonry (Carpenter)
Magical - 5,000 Hit Points - 250 of each reagent - 2,500 Silver - Made by Grandmaster Mage
These are once again constructed on site by the appropriate crafter. There are a few different types as well. There would be a limit to how many could be placed, such as 20. They can also be repaired and disassembled.
As you may notice in the first image, the wooden barricade completely blocks the entrance. How will friendly faction members enter?
Base Teleporter
Outside the base will be a teleporter that only friendly faction players can use. When an enemy attacks, it will most likely be their first target. Once destroyed it can no longer be used until a faction crafter has a chance to repair it.
Base Guards
There are no pictures here, but guards inside bases should be added as well. The current guards are fine (except they should learn how to cure poison and have a line of sight check so they don't get stuck on players they can't see). There would be a limit of 10 or 20. They would get paid by the hour so keeping them up all the time would be impossible unless your faction makes thousands of silver every hour. They would also be stationary and non-stackable.
Something a little more intricate I would dream of seeing is 3 different types of guards: Mage, Warrior, Archer. Mages and Archers would be stationary. Mages would have 2 AI's, attack and defense. In attack mode they function as normal. In defense they will actively seek out to heal/cure/resurrect their fellow faction players. Archers would let you select their bow type and will use the specials on those bows. Warriors will be the only moving guard but only about ~8 tiles. If an enemy exits their range they will seek out another or return to their starting location. They also have a few selectable weapons (Katana, Kyrss, War Hammer, etc.) and use those special moves.
One big issue in factions right now is how easy it is to get into bases and steal sigils. To combat this players will place blocking items on the ground. However these items are sometimes removed by Gamemasters or players modify their clients to move right through them. If a constructible barricade system was introduced this could be eliminated. It would also be a good place to spend silver, which really has no real use in today's game with bonded war horses and insured armor.
Sigil Monolith Barricades
Crafters will be able to make barricades by combining resources and silver. The purpose is to completely prevent a thief from reaching the monolith. In order to get past a barricade it must be destroyed by damaging it through normal combat means. Warriors can swing at it and mages can target spells. Each barricade has a certain amount of hit points and when it reaches 0, it falls to ruin. There would be multiple types available for crafting.
Wood - 1,000 Hit Points - 1,000 Wood - 500 Silver - Made by Carpenter
Metal - 5,000 Hit Points - 5,000 Ingots - 1,000 Silver - Made by Blacksmith
Stone - 10,000 Hit Points - 1,000 Ore - 2,500 Silver - Made by Masonry (Carpenter)
Magical - 20,000 Hit Points - 1,000 of each reagent - 5,000 Silver - Made by Grandmaster Mage
These barriers must be made on site. They can be repaired 50 hit points at a time using appropriate resources and a skilled crafter. Once the sigil becomes corrupted or the barrier is no longer desired, a crafter can dissemble the 3 physical ones. Resources are returned but only by a fraction. This is further reduced if the barrier is damaged. The magical barrier can be dispelled using the dispel field spell (warning menu to confirm the action will be presented). To prevent griefing, only the faction commander and the crafter who constructed the barricades can dissemble them.
Base Barricades
Not only should there be a way to protect the sigils from thieves, but also the entire base from general intruders. Single tile constructible barricades would replace the items near the front of bases.
Wood - 500 Hit Points - 100 Wood - 500 Silver - Made by Carpenter
Stone - 1,500 Hit Points - 100 Ore - 1,000 Silver - Made by Masonry (Carpenter)
Magical - 5,000 Hit Points - 250 of each reagent - 2,500 Silver - Made by Grandmaster Mage
These are once again constructed on site by the appropriate crafter. There are a few different types as well. There would be a limit to how many could be placed, such as 20. They can also be repaired and disassembled.
As you may notice in the first image, the wooden barricade completely blocks the entrance. How will friendly faction members enter?
Base Teleporter
Outside the base will be a teleporter that only friendly faction players can use. When an enemy attacks, it will most likely be their first target. Once destroyed it can no longer be used until a faction crafter has a chance to repair it.
Base Guards
There are no pictures here, but guards inside bases should be added as well. The current guards are fine (except they should learn how to cure poison and have a line of sight check so they don't get stuck on players they can't see). There would be a limit of 10 or 20. They would get paid by the hour so keeping them up all the time would be impossible unless your faction makes thousands of silver every hour. They would also be stationary and non-stackable.
Something a little more intricate I would dream of seeing is 3 different types of guards: Mage, Warrior, Archer. Mages and Archers would be stationary. Mages would have 2 AI's, attack and defense. In attack mode they function as normal. In defense they will actively seek out to heal/cure/resurrect their fellow faction players. Archers would let you select their bow type and will use the specials on those bows. Warriors will be the only moving guard but only about ~8 tiles. If an enemy exits their range they will seek out another or return to their starting location. They also have a few selectable weapons (Katana, Kyrss, War Hammer, etc.) and use those special moves.