What's the plan for the game's economies?
I see that currently all items have a set value, but is that going to change in the future to go to a supply/demand system or is the game going to stay at a "These Merchants have an unlimited supply of these items and will always sell them at these prices" system?
I read the post on vendors (http://www.eldergame.com/2013/02/vendors/), but I feel the system that has been landed on misses a lot of the fun in having true game economies. Not only are you missing out on a gameplay style by leaving the NPC economics shallow (I realize that any player run economies will still be varied), but you're missing out on a way to make the world feel alive.
I see that currently all items have a set value, but is that going to change in the future to go to a supply/demand system or is the game going to stay at a "These Merchants have an unlimited supply of these items and will always sell them at these prices" system?
I read the post on vendors (http://www.eldergame.com/2013/02/vendors/), but I feel the system that has been landed on misses a lot of the fun in having true game economies. Not only are you missing out on a gameplay style by leaving the NPC economics shallow (I realize that any player run economies will still be varied), but you're missing out on a way to make the world feel alive.