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other games have the cash-out feature like Second Life
Linden Lab doesn't buy back $L but does provide an exchange you can use to sell $L to other players. More importantly, SL has no payouts on money objects made by LL. The TSO dev's are trying to have their cake and eat it too. The players are ending up with the crumbs.
[/ QUOTE ]Exactly. This is the Achille's Heel of the whole plan EA is following. They have no choice but to drastically restrict the existing infrastructure in order to push this thing through, and unfortunately, they are doing so at the expense of semi-criminalising a large percentage of the existing player base's style of play.
The sad reality is, whatever route they choose, they cannot allow the bulk of players to earn more than their subscription fees, or it all falls down. I do sympathise with their plight to that end. The more I think about it, the more I realise that TSO should have been closed. This is difficult because, it's not just the players that have sentimental feelings about TSO (and hence, wish to keep it alive); the devs still working on it obviously do too.
I have a feeling that the higher ups at EA have zero interest in a TSO2, or else they would not have authorised this revamp of TSO. Let's face it, TSO is probably the red-headed step-child of all things EA, as far as the execs are concerned.