I've not tried it with mapper, but I don't see why it wouldn't.
mappers maps are super low res and blurry when zoomed, you can't make out the tiles, hopefully he'll have it fixed soon.I've not tried it with mapper, but I don't see why it wouldn't.
Cartography: The science of studying and making maps. Cartography is NOT the science of digging up or ability to find treasure chests. It just doesn't make sense to put an arrow to a hidden spot. If you think about it, there is already a way to "track" the treasure's location. The pin on the treasure map. Here's what you guys dont think about. A treasure map is made by the person who hides the treasure in that location. Years later, that same person can return to the location and find the treasure using the map. The map is encrypted by the creator so no one else will be able to decipher the map. What the cartography skill does is make sense of that encryption to suggest a location for the treasure. If you drew a encrypted map of where your house is located, would someone else be able to decypher it and tell you the exact address? No.I think that cartography on a t-hunter should have a much bigger role than just reading the map, and should give some way to "track" the treasure location. Have it work something like tracking giving an arrow to follow or something, perhaps to a general area, smaller as carto is higher, so a 100 carto/100 mining t-hunter would not have to "hunt" for the spot.
WOW....Cartography: The science of studying and making maps. Cartography is NOT the science of digging up or ability to find treasure chests. It just doesn't make sense to put an arrow to a hidden spot. If you think about it, there is already a way to "track" the treasure's location. The pin on the treasure map. Here's what you guys dont think about. A treasure map is made by the person who hides the treasure in that location. Years later, that same person can return to the location and find the treasure using the map. The map is encrypted by the creator so no one else will be able to decipher the map. What the cartography skill does is make sense of that encryption to suggest a location for the treasure.
I know a fellow who buried 5 containers with $600 in one-dollar gold coins in the local state forest, just before the Y2K thingy. His maps weren't as good as UOAM and so he only found four of the buried cans! Twelve years later, there is still one can with 600 dollar coins buried in the state forest next to a big tree.I agree it seems a bit ..... bizarre that folk would bury exactly 30k in gold..... or 10k in gold... Should be a range of gold that is more random. Perhaps Luck should play some role in that... just saying.
Which state and what kind of tree?I know a fellow who buried 5 containers with $600 in one-dollar gold coins in the local state forest, just before the Y2K thingy. His maps weren't as good as UOAM and so he only found four of the buried cans! Twelve years later, there is still one can with 600 dollar coins buried in the state forest next to a big tree.
I didn't contradict myself at all. Maybe you should read it again. I did state that cartography is not the ability to find buried treasure chests, yes. Later I stated that you can use the cartography skill to suggest a location, not pinpoint it. I don't care if you've been a mapmaker for 12000 years, that doesn't mean you'll be able to decipher the exact world coordinates of an encrypted treasure chest map thats scribbled on a tattered piece of old parchment, especially if it's ingeniously drawn. Now, maybe you could say that a plainly drawn map is just that- a piece of paper with the world coordinates on it. Sounds pretty plain to me. But ingeniously or diabolically? Nah. They should be harder to find if you ask me.WOW....
Do you have any idea just how much you contradicted yourself in your statement?????
The ability to figure out the hidden location IS "studying" maps. It takes someone who has made an in-depth studying of how maps can have information hidden in them to figure out how someone is manipulating the map data.
I'm still trying to figure out how you or anyone else thinks that mining helps find buried treasure, unless it's something like Oak Island. And, that you won't dig up with a dozen shovel swings. The problem is that "finding" treasure and "recovering" treasure are being confused. If mining helped anything, it should be avoiding spawn/traps on the dig, NOT locating the chest.
That's a problem for me... you shouldn't have to use anything outside the game, or manipulate the screen, etc... to play the game.. The Random spots are annoying...ALL OF THIS BEING SAID, I use the screenshot and process (pbrush to crop, and MSphotoeditor to rotate 45degrees) for 100% of the maps. Partly for a record (for when I turn those lovely tmaps into Wall Maps) and partly because when I'm in a hellishly bland area, it's intensely helpful. I won't even bother trying w/o a processed map if it's in a place like 30 tiles west of Minoc Moongate. Conversely, sometimes I don't have to reference the processed map because landmarks are unique enough.
As I've said... random spots are annoying... but.. I agree with others, Mining should not be part of the equasion... Cartography should be for decipering... if you want to make it more of a challange, do something with cartography for better analyzing the map... X marks the spot and people who can read maps better can find the location better... anyone with no Skill can dig up treasure once someone who can read the map accuratly locates it... my .04 cents.I didn't contradict myself at all. Maybe you should read it again. I did state that cartography is not the ability to find buried treasure chests, yes. Later I stated that you can use the cartography skill to suggest a location, not pinpoint it. I don't care if you've been a mapmaker for 12000 years, that doesn't mean you'll be able to decipher the exact world coordinates of an encrypted treasure chest map thats scribbled on a tattered piece of old parchment, especially if it's ingeniously drawn. Now, maybe you could say that a plainly drawn map is just that- a piece of paper with the world coordinates on it. Sounds pretty plain to me. But ingeniously or diabolically? Nah. They should be harder to find if you ask me.
Once you break an encryption, it is broken. It doesn't matter what level the encryption is or was. That is why you need to have a certain level of cartography to "break" the encryption.I didn't contradict myself at all. Maybe you should read it again. I did state that cartography is not the ability to find buried treasure chests, yes. Later I stated that you can use the cartography skill to suggest a location, not pinpoint it. I don't care if you've been a mapmaker for 12000 years, that doesn't mean you'll be able to decipher the exact world coordinates of an encrypted treasure chest map thats scribbled on a tattered piece of old parchment, especially if it's ingeniously drawn. Now, maybe you could say that a plainly drawn map is just that- a piece of paper with the world coordinates on it. Sounds pretty plain to me. But ingeniously or diabolically? Nah. They should be harder to find if you ask me.
Does it only work when you are out of mana or does it work anytime. Also, is there something i am doing wrong that causes it to still take mana after i activate it?Mana phasing orbs are great for a melee character - especially a melee T-hunter like myself, when fighting an AW at a map and I run out of mana - I can use an orb charge to pop the AW with an armor ignore when I'm out of mana
Thanks. My fisherman is the one with the boat and i dont see myself buying one to sail there. I found it a lil strange that i decoded 2 maps back to back for this area. They must have just chosen this new spot for maps and want to shove it in our faces lol.UO Stratics *New* | Transformation of Fire Island
Looks like the entrance area to the abyss, so either you sail there and walk (you'd have to land on those beaches, I don't think you can walk there from the rest of the island), recall to a rune marked for the entrance to the Underworld, or do it the REALLY hard way of going in to the Abyss from the Ter-Mur end and working all the way through... I'd favour the rune for the Underworld entrance, personally.