Hunter Perilous
Journeyman
The Divine Fury penalty to defense chance is too much!
This should be scaled back or done away with entirely.
This should be scaled back or done away with entirely.
At the theoretical best case, maybe. But how many people are high karma and 120 Chiv?At 120 Chiv and with high Karma the penalty is 10. I dont think that is too much.
Me. Because that's How I calculated the toon and the suit. In several Charakters.At the theoretical best case, maybe. But how many people are high karma and 120 Chiv?
Well. Id suggest to Make a proper template instead of whiningThe Divine Fury penalty to defense chance is too much!
This should be scaled back or done away with entirely.
I have made a proper template.Well. Id suggest to Make a proper template instead of whining
The penalty is too much because if used in pvp it kills your DCI. It's a great way to get killed when it's supposed to be a buff.So why exactly is the penalty too much?
You want to keep the spell up for most of the time?
In which situation you think its a problem?
The penalty is too much in just about any situation. -20 dci and you can get destroyed by a mongbat.So why exactly is the penalty too much?
You want to keep the spell up for most of the time?
In which situation you think its a problem?
I get his point. I believe he's an archer and uses it for SSI bonus, not to replenish stamina. It makes sense on Siege because he can get away with less SSI on the suit (which isn't an option anyway because you loose your stuff when you die) or bow.Nobody uses divine fury in PvP.
Nobody should be anyhow - that's what total refresh pots are for.
Well this Show US that you dont use proper template.Divine Fury very much has a place in pvp.
I think that with 120 skill points and 20k+ karma -10 dci is too much.
I'm playing a lot of siege, over capping dci to make up the difference isn't an option.
I'm currently at 85 chiv and 15k karma and I'm getting a -20 dci. That's crazy.
As to the devs. That's their job. I'm expressing my opinion on skill that could use some adjusting.
Thanks!
If you got 0 DCI, somethings wrong with your armorThe penalty is too much because if used in pvp it kills your DCI. It's a great way to get killed when it's supposed to be a buff.
I'm not saying that it can't have a dci penalty. But -20 even with very high karma is overkill.
-20?
At least make it so you can't drop below 0.
Right now, if you have 0 dci, and hit DF, you'll go to -20 dci.
This is nothing like complaining at 85 Margery that 8th circle spells aren't working properly. That's stupid.Well this Show US that you dont use proper template.
This spell belogs belongs to the Paladin skill chivalry which is about Karma.
And for Maximum use you need 120 skill Points and max Karma.
It's like that u complaining about that your magery spells from circle 8 don't work fully with 85 skill
dont lecture me make ur template properly
My mongbat analogy was hyperbole to make a point.If you got 0 DCI, somethings wrong with your armor
If you die to a mongbat cause of the DCI penalty, there is something wrong with your armor (unless Siege got super powerful mongbats)
If the DCI penalty is a problem for you in PvP, dont cast it.
Maybe you should go and tweak your armor a bit.
I think 5 at 120 skill and high karma is a great idea.I agree with the OP. The value should be 5.
So why would they work on something that really isn't needed with the exception of one shard and one type of play style (pvp). Not trying to be a jerk but it would be a bit unbalanced for other shards.once again, keep in mind that the OP states that he wishes to use a chiv archer in PvP and on Siege Perilous.
The combination of Siege and PvP equals loosing your entire suit except for one item you are able to bless when you die (usually your weapon). So maintaining expensive suits with 100% DI, all the SSI, HCI and DCI on them is really unrealistic within this setting.
So within this setting it can absolutely make sense to use divine fury as an archer in order to get to the required SSI, HCI and DI. However as he stated the huge hit to DCI you take makes using this spell not a good option in pvp...
It's not really about the time more than it is about it would effect other shards as well. If they could make it seige only I would have no issues at all with it.the answer is right there in your signature =)
I won't go too far into how Siege has been badly affected by bleed over from prodo shard crap that the devs simply forgot to adjust and how much Siege has been completely neglected over the years, you'll just have to believe me there. Asking for little tweaks to the way things work for Siege's sake surely isn't too much to ask. Also I don't really get this envious attitude some prodo players display, like only they would be entitled to dev time. It's not like prodo has ever been neglected over Siege Perilous...
People don't use Divine Fury on prodo shards because refresh potions are better -they require no skill points to use, Also do not take mana or have a cast time... oh, and there's no DCI penalty to follow.I think the affect it would have on prodo shards would be 0.
Everyone has maxed suits and over capped eveything. Most people won't use DF on prodo because they are already maxed out on HCI,SSI and Damage. If they aren't maxed, they will hit the cap. It won't put them over the cap or give them a distinct advantage that everyone's overpowered suits aren't already giving them.
Where it is actually useful, is on siege.
Where having a burst of HCI,SSI and damage is extremely helpful.
But not at the current DCI penalty, it's actually a curse in pvp.
On Siege, I'm averaging 30 DCI, depending on how many times my suits been looted that day and what pieces I've scrounged up.
To go from 30 DCI to 10 DCI in a fight will get you killed. Fast!
People don't use Divine Fury on prodo shards because refresh potions are better -they require no skill points to use, Also do not take mana or have a cast time... oh, and there's no DCI penalty to follow.
as far as the short bonuses to DI & SSI goes. yea, people already have cap DI & SSI, so it's almost 100% useless. ...It's only useful if you have no refresh potions (lol)
DF has been effectively removed since it no longer restores you to full stamina with each cast.
besides, stamina leech > DF for pvm as well.... It's broken.