SouthPaw
Lore Master
I want to have a discussion about the melee magic abilities: piercing, slashing, bashing, wrestling mastery, and battle defense.
I'm more interested in discussing the skill mastery moves that come with each of these magic abilities than I am with the special moves they come with that most people who post here already have experience with. I will post the details of each of those skill masteries below.
What pets have you used with these magic abilities? What has worked well and what didn't? Which masteries seem the best or most effective in your experience? Are any of them broke or just terrible abilities?
Piercing Mastery:
Thrust: Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move Feint. Damage is capped in pvp at 35.
Pierce: The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level
Bashing Mastery:
Stagger: The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
Toughness: Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.
Slashing Mastery:
Onslaught: The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level.
Focused Eye: Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.
Wrestling Mastery:
Knockout (passive): While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
Rampage: The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
Fists of Fury: The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
Battle Defense:
Shield Bash: When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.
Heightened Senses: Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.
Body Guard: The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
I'm more interested in discussing the skill mastery moves that come with each of these magic abilities than I am with the special moves they come with that most people who post here already have experience with. I will post the details of each of those skill masteries below.
What pets have you used with these magic abilities? What has worked well and what didn't? Which masteries seem the best or most effective in your experience? Are any of them broke or just terrible abilities?
Piercing Mastery:
Thrust: Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move Feint. Damage is capped in pvp at 35.
Pierce: The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level
Bashing Mastery:
Stagger: The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
Toughness: Toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.
Slashing Mastery:
Onslaught: The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level.
Focused Eye: Toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.
Wrestling Mastery:
Knockout (passive): While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
Rampage: The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
Fists of Fury: The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
Battle Defense:
Shield Bash: When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.
Heightened Senses: Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.
Body Guard: The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
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