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Yep I did mean upload, I did also think about the possible deletion of some of the CC. A bigger problem than what you mentioned is that if deleted, any that already been purchased by other players would be deleted as well. Which really makes that not an option.
Also what did you think about my suggestion in regards to limiting the free play to the patch so only 1 free play can be played. Although I only have 1 active account now, I can still bring in all of the other 6 accounts that are no longer subscribed. I don't, no need for it for me. But I don't feel that players with payed multiple accounts should be limited. I also believe that the majority of the flooding is due to multiple free accounts.
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If we're going to limit to a certain number of accounts per IP to be logged in at once, then I think it should be across the board, free players and premium players alike. Free players are already at a significant disadvantage as to what they can do in the game, so I think we're at the threshhold between enticing them to become premium players (which is what the restrictions now do) and just flat running them off period. Also, I don't think there's enough people with legitimate free multiple accounts (not factoring in the exploiters) to make a significant impact on lag without limiting the premium players too. Get rid of the exploiting players all together, and limit everybody else to a certain number of accounts per IP (not necessarily 1, could be any number between 1 and 4) and I believe that will have a significant impact on lag without even delving into the CC factor. Delete some of the superfluous, low-quality CC that is around (maybe determining that based on # of copies sold, since we know there is a way the devs can track that) and that could solve the whole thing. Yes, it will not be pleasant for sims who have paid for that CC with simoleans, however most of the low-end CC was sold for little to nothing anyway, so the losses to the individual sims would not be that great when you add up what the loss of simoleans and job promotions is causing them when they error out in the middle of a sim job shift, or if it causes them to die at the factory the cost of time that it takes to find a shaman that is willing to revive them. If nothing else, it would be the lesser of two evils, and a necessary evil to achieve the goal of making the game less laggy, and more playable for the masses.
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Limiting the use of "paying" multiple accounts will decrease the returns on subscriptions for EA. People that have more accounts than what they get limited to would cancel those extra subscriptions. To me it doesn't matter if it is one person paying for 10 subscriptions or 10 individual subscribers. The effect on lag would be the same. I also disagree that there would not be many multiple free accounts in EAL. There is definite evidence of the free accounts being used in a number of ways to gain in things like the top 100 list. Also I know of people that have made free accounts just to get numbers in their lot when they open so others will come to the lot. Plus there are other things going on with free accounts that I can't mention in here. If you think of the many things that a premium account holder can benefit from with having a few extra sims at their disposal, then I think you may change your mind on how many multiple free accounts there are. Yes limiting free account holders in something else may discourage some from subscribing, but it may also encourage some to subscribe as well to get that extra sim or 2.
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Free players in EA Land are not supposed to be able to go to skill or money lots, so once that bug is squashed the free account exploitation to climb the lists in those categories will come to a screeching halt, leaving then only a significant problem in stores, but again that needs to be dealt with the way any exploiter would be dealt with, by getting rid of that exploiter, including the paid accounts and the 25 alt free accounts. If they are going to stoop to exploiting then they just don't deserve to be in the game at all. The practice of punishing honest players because of exploiters has never been very well liked, and it shouldn't be condoned here either......the offending parties should suffer, and them alone.
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You have just found the answer to the problem, get rid of the exploiters, fix the bug and we get rid of the lag.