We will see when it comes to test center. The 95 DCI for HLD is just to much. That totally nerfs the need for HLD. As if the rng wasn't enough of a problem.
Now I agree that mages in PvP should have a better way to defend vs dexers in the field, but this should come with the addition of skills on top of the current system.
The removal of tactics for special moves which would give mages more options such as better disarm and counters with the addition if applied Parry would be preferable over a itme based system. This way at least they invest skill points. I would even forgo the 80 dex requirement than the 95 DCI.
Nerfs the need? yea right. It made HLD an absolute monster. You can no longer overcap HLD to be HLD proof (70-25from hld=45) Now with the formula at 95DCI the best you could get after HLD would be 43 (HLD drops dci by 55%)
so here are some interesting numbers. I'd love to sit down and expand this to see the chances of being hit now vs. 45hci. But i kind of like it, i don't like when something can be completely negated.
pre pub effect of hit lower defense
45dci - lose 25dci, now have: 20dci
50dci - lose 25dci, now have: 25dci
55dci - lose 25dci, now have: 30dci
60dci - lose 25dci, now have: 35dci
65dci - lose 25dci, now have: 40dci
70dci - lose 25dci, now have: 45dci (Hld proof)
post pub 81 effect of hit lower defense
45dci - lose 24.5dci(55%), now have: 20.5dci
50dci - lose 27.5dci(55%), now have: 22.5dci
55dci - lose 30.25dci(55%), now have: 24.75dci
60dci - lose 33dci(55%), now have: 27dci
65dci - lose 35.75dci(55%), now have: 29.25dci
70dci - lose 38.5dci(55%), now have: 31.5dci
75dci - lose 41.25dci(55%), now have: 33.75dci
80dci - lose 44dci(55%), now have: 36dci
85dci - lose 46.5dci(55%), now have: 38.5dci
90dci - lose 49.5dci(55%), now have: 40.5dci
95dci - lose 52.25dci(55%), now have: 42.75dci