Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
Didn't they say those dragons would make tamed dragons go wild?Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
Didn't they say those dragons would make tamed dragons go wild?
Yup.Didn't they say those dragons would make tamed dragons go wild?
Hell yes. This game is still totally unbalanced.Personally I think non-casting toe-to-toe warriors need a major boost to be competitive in this arena. We should be able to tank even better than a greater dragon, just deal less damage, of course.
wrong. this game is balanced in pvp mode but for balance the pvp they had unbalanced the pvmHell yes. This game is still totally unbalanced.
My archer did well on it last night. I didn't die once although I did come close a couple of times and she has less than a 70 resist suit.Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
I believe you can take any pet besides a dragon. My husband used a cu sidhe the other night and it worked quite well. Yes it died a couple times, but for the most part handled it nicely. It did not become "unbonded" nor did he ever receive a message that it would. He watched very carefully.although i havent been able to see a crimson yet, just got home from work, i thought it was said in several spots that to take a bonded pet anywhere NEAR these dragons would risk them going insta wild on you. If that is true, i hardly consider this another monster only for tamers.
Wow! My husband used his Cu Sidhe on Cats the other night and it was just fine. But this was BEFORE all the fixes that took the shards down. It was the first night. I think someone may have pushed the wrong button here.Two Cu Sidhe went wild on Cats last night on the Crimson. I know the dev note said dragons but I think its any bonded pet.
That is just over half damage against someone with 150 hit points. Not that bad.Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
Indeed. This isn't a design to make melee impossible, it's a design to make everyone standing on the same tile on top of the dragon *step back* once in a while.That is just over half damage against someone with 150 hit points. Not that bad.
Do you mean like adding weapon ranges to weapons like the long spear, bardiche, etc? or having them take up/block a tile radius, push through, etc.One thing I would *love* to see is a way to make big mobs actually have more "presence" than just the center tile. Having to walk underneath a mob to hit it isn't very fun. It would be better if it "took up" tiles that outlined the whole mob, and you could stand around it more naturally.
Just wishful design thinking on the latter though, no promises.
Heh heh, just so it looks cooler. I like it. Keep thinkin.Indeed. This isn't a design to make melee impossible, it's a design to make everyone standing on the same tile on top of the dragon *step back* once in a while.
Admittedly, there are more things we want to do to improve combat in the future. You've already seen, though, with The Six, a bevy of different AIs that can handle melee, ranged, spellcasters, or a mix.
These Crimsons right now just tend to hurt tamers with dragons and continuous melee attackers the most.
One thing I would *love* to see is a way to make big mobs actually have more "presence" than just the center tile. Having to walk underneath a mob to hit it isn't very fun. It would be better if it "took up" tiles that outlined the whole mob, and you could stand around it more naturally.
Just wishful design thinking on the latter though, no promises.
Sadly with the lag 1 hit means 2 hits which will be over 160 damge in a sec before you able to move away if of course you are wearing 70's suit I for one dont run around with all 70's and my hp is 100 cause you need max dex and plenty of int to run a dexter these days. str takes a back seat.Indeed. This isn't a design to make melee impossible, it's a design to make everyone standing on the same tile on top of the dragon *step back* once in a while.
Admittedly, there are more things we want to do to improve combat in the future. You've already seen, though, with The Six, a bevy of different AIs that can handle melee, ranged, spellcasters, or a mix.
These Crimsons right now just tend to hurt tamers with dragons and continuous melee attackers the most.
One thing I would *love* to see is a way to make big mobs actually have more "presence" than just the center tile. Having to walk underneath a mob to hit it isn't very fun. It would be better if it "took up" tiles that outlined the whole mob, and you could stand around it more naturally.
Just wishful design thinking on the latter though, no promises.
No, killed one with 2 xhealing melee dexers yesterday in ~25mins (with a couple of deaths).Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
This was a bug. It was fixed with yesterday's publish. Loot on the Crimson Dragon is now instanced like every other monster.My only beef with the Crimson Dragon is that once it is killed all have looting to rights to everything. Why can't it be the same way as Dark Fathers, Peerless Bosses, Champs, etc?
That's a great idea.Indeed. This isn't a design to make melee impossible, it's a design to make everyone standing on the same tile on top of the dragon *step back* once in a while.
Admittedly, there are more things we want to do to improve combat in the future. You've already seen, though, with The Six, a bevy of different AIs that can handle melee, ranged, spellcasters, or a mix.
These Crimsons right now just tend to hurt tamers with dragons and continuous melee attackers the most.
One thing I would *love* to see is a way to make big mobs actually have more "presence" than just the center tile. Having to walk underneath a mob to hit it isn't very fun. It would be better if it "took up" tiles that outlined the whole mob, and you could stand around it more naturally.
Just wishful design thinking on the latter though, no promises.
*shocked and suprised* /sarcasmI tried to discord one with 120 music 120 disco and got the message you cant do that.
I second the motion to make warriors tank better!Most events lately have had the same type of situation. Ranged characters have a large advantage on Berserker Demons, Dark Fathers, Shadowlords, etc., etc.
Personally I think non-casting toe-to-toe warriors need a major boost to be competitive in this arena. We should be able to tank even better than a greater dragon, just deal less damage, of course.
I also would love to be able to have a warrior that would have no need for 50+ mana pool to be effective. The devs in the past have forced us all to be a magic(mana) users in one way or another.I second the motion to make warriors tank better!
I would love it if it only did 60 max on all 70's, that is what I was wearing yesterday. I was hit for over 75 dmg at least 3 times. I went from full health to redline on one hit a few times. Without the healing of others or a quick tactical retreat I would have died more than the 2 times I did. However I was never dismounted from my swampy either.The absolute maximum Crimson hits you for is 60 with an all 70's suit, if you're running around 130 hp/150 stam/45 mana (I don't use str/agi pots either) you can x-heal each other before it can get 2 hits off. However there is some points in the fight where it will do "Ul Flam" or something for 60 + the hit so you can instantly die off of that, but it's rare. Stay dismounted and you won't get hit for a 60 dmg dismount as well.
Well my warrior has 70's resist suit with 130ish hp, and i died over 30 times against crimson dragon... One spell of his does 80 damage, but he usually throws out several at same time, hitting me for more then 130... But kudos on the graphics of the dragon, i had fun even thou i paid in blood for it rolleyes:Indeed. This isn't a design to make melee impossible, it's a design to make everyone standing on the same tile on top of the dragon *step back* once in a while.
Admittedly, there are more things we want to do to improve combat in the future. You've already seen, though, with The Six, a bevy of different AIs that can handle melee, ranged, spellcasters, or a mix.
These Crimsons right now just tend to hurt tamers with dragons and continuous melee attackers the most.
One thing I would *love* to see is a way to make big mobs actually have more "presence" than just the center tile. Having to walk underneath a mob to hit it isn't very fun. It would be better if it "took up" tiles that outlined the whole mob, and you could stand around it more naturally.
Just wishful design thinking on the latter though, no promises.
Maybe they could give you a parry bonus or defense chance increase if you stand still but it didn't seem to be that bad once we knocked it down alittle bit.Oi!! 1 hit/80 damage to an all 70's suit??? So the Crimson Dragons are for tamers to hunt and the rest of us to stay away from?
the main problem is:I imagine its to promote unity in play... tamer tanks... melee characters then go in.. ranged weapons in the back..