LvL 1 - Nice job, i like the little ongoing battle between the npc monsters, and it is indeed a nice place for farming feathers as intended
LvL2 - (Void Pool) The void pool waves are very fun to do, the 15minute timer between new battles is just right. I do believe though, that some better reward should be in place for doing this. As the waves are very fun to combat as in other games, but i've seen less and less people coming down do to them feeling like their time can be spent elsewhere. This also makes me believe that wave difficulty should in some way be based on how many people are combating the waves. Maybe the waves should drop some of those "reworked doom artifacts" or something, maybe using the doom point system.
LvL 3/5 - The monsters are pretty tough here, and crammed in a small space making it unrealistic to actually fight here. If they do indeed drop the new artifacts, thats cool, but it is still wayyy to hard to fight in these cramped quarters.
LvL 4 - Cora - Cora is a nice battle, hard boss, but the 45 minute respawn timer is horrendous considering the drop rate of what she has. I've found that if you do get on that night, you do Cora once, and you are done for the night because either you get off before she spawns again, or you just go do something else that seems more rewarding.
Harrowers - Did the DEV team forget that harrowers spawn in these dungeons they revamp? You should consider a static spawn point of the harrower in some of these dungeons. Shame wasn't too bad, except for you can pretty much hold level 2/3 where the ogre lord bridge is, and never have a chance of losing. Wrong, is ehh, hard but doable. I haven't seen a harrower in covetous yet, but considering the two places it spawns (lvl 2 or lvl 3) it will be interesting on lvl 2, and virtually impossible on lvl 3.
LvL2 - (Void Pool) The void pool waves are very fun to do, the 15minute timer between new battles is just right. I do believe though, that some better reward should be in place for doing this. As the waves are very fun to combat as in other games, but i've seen less and less people coming down do to them feeling like their time can be spent elsewhere. This also makes me believe that wave difficulty should in some way be based on how many people are combating the waves. Maybe the waves should drop some of those "reworked doom artifacts" or something, maybe using the doom point system.
LvL 3/5 - The monsters are pretty tough here, and crammed in a small space making it unrealistic to actually fight here. If they do indeed drop the new artifacts, thats cool, but it is still wayyy to hard to fight in these cramped quarters.
LvL 4 - Cora - Cora is a nice battle, hard boss, but the 45 minute respawn timer is horrendous considering the drop rate of what she has. I've found that if you do get on that night, you do Cora once, and you are done for the night because either you get off before she spawns again, or you just go do something else that seems more rewarding.
Harrowers - Did the DEV team forget that harrowers spawn in these dungeons they revamp? You should consider a static spawn point of the harrower in some of these dungeons. Shame wasn't too bad, except for you can pretty much hold level 2/3 where the ogre lord bridge is, and never have a chance of losing. Wrong, is ehh, hard but doable. I haven't seen a harrower in covetous yet, but considering the two places it spawns (lvl 2 or lvl 3) it will be interesting on lvl 2, and virtually impossible on lvl 3.