I reached the old prison that used to have rotting corpses and mummy... now it's a bit creepy:
all the monsters in there have all skills at 160, all res at about 80, they run like bullets and hits pretty hard. The only good thing is the doors are locked
The Fire Daemon in here is the most powerfull one, the demon mongbat must not be underestimated since has about 800 hps. The lesser oni is all but lesser, in fact compared to the plain version, the plain version looks like a mongbat.
Another thing to keep in mind is which every spellcaster monsters in there looks to be also necromancers.
The third level is not that easy, but at least the monsters doesn't seems to have high hp even if almost everyone in there is pretty fast.
The old sudiva room now ha Cora the Sorceress that is quite like the burning ones of shame, the main difference between the burning and cora is the hp that looks less and a strange spell that makes lightning in the ground area (that looks pretty cool). Other than that she's fast, has the breath, can stealth, cast spells, hit hard and has no slayer... so it's a pretty tough fight.
The second level has the void pool endless fight that looks pretty fun. For what I could see the monsters starts with 0-5 all res and few hps, and grows the res, hps and speed.
The void pool itself graphically is really bad, IMHO they could use the void tile of Ter Mur instead of make this thing that looks like a cat litter.
The first level has some neutral headless miner that uses to drop gems on the ground, then the vampire mongbat collect all those gems. The vampire mongbat even if they have a low hp can be really challenging for low level characters since this things can deal up to 20 damage with a full 70 suit and they also leech life like 100% of their damage is converted in life...
In general as playground is pretty fun, especially the void pool that provides a score board of the top killers that could result more fun than collecting items. The points collected seems to have a great importance in order to get the new harvesting tools, still we have to see what will be the new 5 arties that will be added but if they will be ephemeral I hope they will have some special power that can be use instead of being just plain artifacts (since having an usefull artifact that lasts only 24 hours is pointless...)
Other than that we should thanks for moving the corgul brazier outside, so now we can recall right to it without having to challenge the elder gazers
all the monsters in there have all skills at 160, all res at about 80, they run like bullets and hits pretty hard. The only good thing is the doors are locked
The Fire Daemon in here is the most powerfull one, the demon mongbat must not be underestimated since has about 800 hps. The lesser oni is all but lesser, in fact compared to the plain version, the plain version looks like a mongbat.
Another thing to keep in mind is which every spellcaster monsters in there looks to be also necromancers.
The third level is not that easy, but at least the monsters doesn't seems to have high hp even if almost everyone in there is pretty fast.
The old sudiva room now ha Cora the Sorceress that is quite like the burning ones of shame, the main difference between the burning and cora is the hp that looks less and a strange spell that makes lightning in the ground area (that looks pretty cool). Other than that she's fast, has the breath, can stealth, cast spells, hit hard and has no slayer... so it's a pretty tough fight.
The second level has the void pool endless fight that looks pretty fun. For what I could see the monsters starts with 0-5 all res and few hps, and grows the res, hps and speed.
The void pool itself graphically is really bad, IMHO they could use the void tile of Ter Mur instead of make this thing that looks like a cat litter.
The first level has some neutral headless miner that uses to drop gems on the ground, then the vampire mongbat collect all those gems. The vampire mongbat even if they have a low hp can be really challenging for low level characters since this things can deal up to 20 damage with a full 70 suit and they also leech life like 100% of their damage is converted in life...
In general as playground is pretty fun, especially the void pool that provides a score board of the top killers that could result more fun than collecting items. The points collected seems to have a great importance in order to get the new harvesting tools, still we have to see what will be the new 5 arties that will be added but if they will be ephemeral I hope they will have some special power that can be use instead of being just plain artifacts (since having an usefull artifact that lasts only 24 hours is pointless...)
Other than that we should thanks for moving the corgul brazier outside, so now we can recall right to it without having to challenge the elder gazers