L
Luke Carjacker
Guest
Fishing was the first skill I GM'd over a decade ago, and I continued to do it for a long time, even as I trained pretty much every other skill in the game. Finally gave up a few years ago after it got too boring, but I really do enjoy it and I'm so happy with the attention fishing has received. I've spent pretty much all my time fishing since the expansion patched yesterday (did fit in a couple of fights with Corgul, which was fun too) and have some questions/observations/suggestion to help make the new improvements even better.
1. First and most obvious thing is, why do fish have to be so damn heavy? For people who enjoy fishing, we like to go out and FISH, not spend so much time running back and forth unloading, etc. The problem is exacerbated by the number of different fish available now, and the fact that you can't drop stuff into the ship's hold as a container - where it would auto sort. Combined with the fact that you want to keep all the different varieties of fish in order to complete the fishing quests, and what you get is a constant challenge of moving fish around (from pack to hold to storage at home) and traveling back and forth. Couldn't they be made just 1 stone again so we can just FISH?! instead of spending the bulk of the time moving stuff around?
2. 2nd related problem is travel between cities by boat. I'm sure most people are like me in that they never did this before. But now, with the way the fishing quests are set up, you have to go from city-to-city by boat. I'm actually fine with the process, and I understand why the quests are set u pas they are. But seriously, didn't we learn in the early days of UO that people don't like spending the bulk of their gaming time hoofing it from city-to-city? I mean, after the 2nd or 3rd 20-minute trip between Moonglow and Skara, it gets a little tiresome. Here's my suggestion - fix it so tillermen work like they should - when you hand them a map and tell them to go somewhere, they go, rather than running into the nearest obstacle and getting stuck. Seriously, it sailing around like this is not fun gaming after you do it once or twice.
3. Something to show fishing reputation. I mean, we got a loyalty rating for everything thing else it seems, even stuff that isn't really active any more. I'd like to know how I'm progressing along this fishing thing.
4. Finally, how about a little more clarity about what's been added. Fishing PS, what's the big secret? Supposedly we can make trophies out of some of the new fish. I got one of the new fish with weight and catch date, but I can't use a taxidermy kit on it. What's the point of keeping secret which ones can be made into trophies, and what the procedure is?
Anyhow, I want to say I like the fishing additions, because I love to fish. I just hope a few things can be changed so it isn't an all-out grind on time and moving stuff around.
1. First and most obvious thing is, why do fish have to be so damn heavy? For people who enjoy fishing, we like to go out and FISH, not spend so much time running back and forth unloading, etc. The problem is exacerbated by the number of different fish available now, and the fact that you can't drop stuff into the ship's hold as a container - where it would auto sort. Combined with the fact that you want to keep all the different varieties of fish in order to complete the fishing quests, and what you get is a constant challenge of moving fish around (from pack to hold to storage at home) and traveling back and forth. Couldn't they be made just 1 stone again so we can just FISH?! instead of spending the bulk of the time moving stuff around?
2. 2nd related problem is travel between cities by boat. I'm sure most people are like me in that they never did this before. But now, with the way the fishing quests are set up, you have to go from city-to-city by boat. I'm actually fine with the process, and I understand why the quests are set u pas they are. But seriously, didn't we learn in the early days of UO that people don't like spending the bulk of their gaming time hoofing it from city-to-city? I mean, after the 2nd or 3rd 20-minute trip between Moonglow and Skara, it gets a little tiresome. Here's my suggestion - fix it so tillermen work like they should - when you hand them a map and tell them to go somewhere, they go, rather than running into the nearest obstacle and getting stuck. Seriously, it sailing around like this is not fun gaming after you do it once or twice.
3. Something to show fishing reputation. I mean, we got a loyalty rating for everything thing else it seems, even stuff that isn't really active any more. I'd like to know how I'm progressing along this fishing thing.
4. Finally, how about a little more clarity about what's been added. Fishing PS, what's the big secret? Supposedly we can make trophies out of some of the new fish. I got one of the new fish with weight and catch date, but I can't use a taxidermy kit on it. What's the point of keeping secret which ones can be made into trophies, and what the procedure is?
Anyhow, I want to say I like the fishing additions, because I love to fish. I just hope a few things can be changed so it isn't an all-out grind on time and moving stuff around.