Specials used when the player decides is a very good thing. Balancing them is at least something.
For the record, AI was insanely powerfull. I could run with 0% DI from items, 0.0 Anat and just 120.0 Tactics and deal with a 100% Poison Damage(that lessens the effectiveness of AI) Kryss a real lot of pain with AI.
And Concussion might appear to be a pain only on Archery because you see it used more often(there are that many more Archers) and the fact that it is RANGED. Wait 'till you get hit by a Longsword or a Mace with the right Stats on the right template.
Moreover I suggest that Archery itself is what needs some looking into, not the Specials.
On the other hand you mention that everyone runs away(Archery solves this fine with Ranged Damage and Moving Shot, hence everyone runs an Archer). That's a problem.
No Specials to slow someone down for a bit over time? That's a very bad thing. Paralyse and Nerve Strike don't even begin to address this. Those two can be the most useless or the most usefull depending on the situation but are not able to keep someone from running away against a melee template. I bet if there was a "Slow" type of special move, melee would draw a lot more attention. It should not be usable by ranged weapons or it's all pointless.
Archers have "Balanced", "Velocity", can imbue their weapons with unique mods like HCI and can eliminate Archery's disadvantage very effectively via Moving Shot on top of having whatever a melee weapon can have. They rended 2Hand weapons ineffective and require expert skills to deal with in PvP while needing low-level of skill to fight on an Archer.
So I suggest that to compensate, ALL melee weapons get abilities that slow down the target for some time, making them unable to run.
On top of that, 2Handed weapons should be buffed up with "Balanced" and an equivalent of "Velocity". Maybe damaging Stamina or Mana on every hit by default, WITHOUT A SKILL REQUIRED.
And third, let 2Handed weapons be imbued with HCI and so on, like Archery.
Adding pure damage at this point is un-needed, everyone can easily cap damage already.
I won't even mention at least letting melee classes Dual Wield even if it requires a skill that gives NOTHING else(worst case scenario). For some reason everyone's against this without even giving the notion a shot, whereas in every single RPG I know of, Dual Wield and a 2Handed boosting skill(Bushido is not doing this) are A MUST. Oh and Parry actually DOES SOMETHING ACTIVELY, be it Stances or Active Parrying mode or whatever, instead of making you pray hard to the RNG Gods.
Furthermore item-based or not, it's only getting worse quantity-wise. At least you're right about prices and anyone would be wise to invest the least possible Gold before SA is a month old at least. That should allow some stabilization to make spending mass Gold worth-while.
Regarding Dismount, you cannot fight it. You can run from it(
and in this case the fact there's no slowing Specials is very fortunate) but that's all.
Just to point out a few mistakes :
- Invi countered by Conflag, Explo Pot, JOAT Detect. And where are you going to go? The moment you pop out of Hiding, you'll be hit with another Dismount!
- Ninjitsu Forms is merely running away and the other guy can mount and be on your trail in no time. Without Stealth and Hiding where are you going to go? Even then, the timers for Conflag/Explo will be reset. Also you're suggesting to run a Stealth/Hide/Ninja/Mage which is doomed.
- Smoke Bomb scenarios? See above.
- And let's not forget you left the melee class out again, which has even less of a reaction window.
Noteworthy is the fact that the enemy has a lot more potential with Tame/Lore/Archer/Tactics/Mage/Eval than you do with a Ninja/Mage. And they don't go Archer/Mage/Tamer anyway, just for discussion's sake to show you Ninja/Mage is obsolete. [If they include Stealth/Hide as you mention, and without Stealth/Hide nevermind].
Best thing said so far in this thread; "PvP needs a total overhaul". This can be expanded so much that a post would need 2-3 screens of text blocks to put everything wrong with PvP together.
Our anti-cheating needs a total overhaul, as in we actually need an anti-cheating solution.
Worst fact about this subject;
It ain't happening.