R
RoycroftLS
Guest
The issue is that if two or more people successfully resurrect a player before the player hits the OK button, the player's hitpoints on resurrection are only based on the Compassion virtue of the person who last resurrected the player.
Example:
A ghost walks up to players A and B.
Player A is a knight of compassion, and resurrects first but the ghost doesn't accept it right away.
Player B has no compassion virtue, and resurrects the ghost after player A.
When the ghost now accepts the rez, he will come back with one hitpoint instead of 80% health.
This issue isn't a new one by any means. You don't want to tell other people to stop trying to help, of course, but it does get frustrating seeing person after person getting rez-killed in group situations because a fellow Good Samaritan inadvertently cancels out your virtue bonus. Especially with the amount of time it takes to maximize the Compassion virtue.
Are there any plans to fix this or is it "working as intended"?
Example:
A ghost walks up to players A and B.
Player A is a knight of compassion, and resurrects first but the ghost doesn't accept it right away.
Player B has no compassion virtue, and resurrects the ghost after player A.
When the ghost now accepts the rez, he will come back with one hitpoint instead of 80% health.
This issue isn't a new one by any means. You don't want to tell other people to stop trying to help, of course, but it does get frustrating seeing person after person getting rez-killed in group situations because a fellow Good Samaritan inadvertently cancels out your virtue bonus. Especially with the amount of time it takes to maximize the Compassion virtue.
Are there any plans to fix this or is it "working as intended"?