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Compassion virtue issue

R

RoycroftLS

Guest
The issue is that if two or more people successfully resurrect a player before the player hits the OK button, the player's hitpoints on resurrection are only based on the Compassion virtue of the person who last resurrected the player.

Example:
A ghost walks up to players A and B.
Player A is a knight of compassion, and resurrects first but the ghost doesn't accept it right away.
Player B has no compassion virtue, and resurrects the ghost after player A.
When the ghost now accepts the rez, he will come back with one hitpoint instead of 80% health.

This issue isn't a new one by any means. You don't want to tell other people to stop trying to help, of course, but it does get frustrating seeing person after person getting rez-killed in group situations because a fellow Good Samaritan inadvertently cancels out your virtue bonus. Especially with the amount of time it takes to maximize the Compassion virtue.

Are there any plans to fix this or is it "working as intended"?
 
C

Crystilastamous

Guest
well it resets the res.... doesn't really seem like a bug.


Would you complain if someone with no compassion ressed you, but then you friend came by with compassion and ressed you, and you came out with full life?
 
R

RoycroftLS

Guest
Would you complain if someone with no compassion ressed you, but then you friend came by with compassion and ressed you, and you came out with full life?
Just because it works out in some situations doesn't mean that there isn't a problem in general.

Have you ever tried to get knight in Compassion? It takes a dedicated effort, and having that effort being negated half the time when someone else is also resurrecting is frustrating.

I know that the healer isn't a very popular playstyle, since it isn't very glamourous or loot-rewarding... but it's still an important part of the game and this issue comes into play for a healer more than one might expect.

What if you took your skill-capped, decked-out character to battle a peerless, only to find that your damage was capped at the max damage output of the first person who damaged the peerless... and the guy in newbie clothes next to you just got in the first shot?
 
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