Between the 5% commission and the outrageous weekly fee, is anyone out there having any success and making money with their brokers?
I guess some are but others arent really, and some shards dont even have more than 8-10 of them. its to expensive its cheaper to have items on a vendor.Between the 5% commission and the outrageous weekly fee, is anyone out there having any success and making money with their brokers?
Good advice. Problem is, as long as players get smarter, they will find it better economically to make their own crafters and gather their own resources.Don't sell, buy for a decent but lower-than-Luna price. Then sell what you've bought in Luna.
Sadly, most players are not Economics majors, because it really is a matter of supply vs. demand.Prices are an absolute joke.
Perhaps the fees should be imposed as a tax that is collected when something actually sells rather than an ongoing fee that can often outpace the true value of the item for sale.
No, that's false logic.I read a lot of merchants and brokers complain about fees. Well, fees are based on YOUR prices. The more outrageous you sell for, the higher the fees. It's common sense. Please take a look at your prices and see if YOU are being reasonable. This is why I am working on a crafter/imbuing and tamer myself. YOUR prices are unreasonable, and when they are so high and unreasonable, people will not buy and you will continue to pay the fees until YOU lower your prices or stop trying to sell.
I know your vendor because it's the only one on Atlantic that buys PVM-dropped imbuing stuff. You really need to update your buy orders constantly, because I will farm you basically infinite ingredients for well below the price a dedicated merchant can get for them, just to be able to avoid setting up my own vendor or spamming in chat.It can be difficult to set up a commodity broker and make it successful. When I first set up my imbuing vendor, it took a lot of dedication, funds and stock to get it established. At first, there was very little traffic and for the first month or so, there were few sales.
It's important to set your prices at a reasonable level and add buy backs. Simply selling your items will only get you half the customers. What I did at first was set up goods to sell to make a profit, then as the money went up, I added more items for people to buy and slowly started adding other commodities for people to sell back to me (Gathering it all by myself was getting quite tiring).
As time went on, more people started to see the benefit of the vendor as word of mouth and advertising improved traffic to the area. I never thought of how much of an impact the vendor would have to the game. It has become a public service to people looking to buy and people looking to sell, it's almost at a point of being self-sufficient.
As the success of the vendor grew, so did the stock. I periodically raise the buy back amount and recheck pricing to keep things up to date. So far I have had very few complaints and many compliments at how much people have enjoyed the services my vendor has to offer.
Hopefully these tips will help other potential bazaar vendors find success in selling their goods.
Personally, I just stack my vendor up with all the ingredients as there will always be somebody looking for a certain type of ingredient. Some sit on the vendor forever while others sell out the second they are put on.Aero how what were the deciding factors in which commodities to post and at what price? Certain things, faery dust for instance, seem a bottomless font, while others, like lodestones, don't appear at all. I'm assuming this is all based on which ingredients have which effects, supply and demand, etc, is that correct? I'm sure supply and demand play a relevant part, but how much does difficulty in harvesting play into pricing and caps?
I update my buy backs periodically. Lately there haven't been as many sales, especially considering a weekend was lost due to the migration (sales are high during that time). Many of the items are max stocked and are up to be purchased. When the vendor does well, its stock increases. When it isn't doing so well, the stock remains at the same amount.I know your vendor because it's the only one on Atlantic that buys PVM-dropped imbuing stuff. You really need to update your buy orders constantly, because I will farm you basically infinite ingredients for well below the price a dedicated merchant can get for them, just to be able to avoid setting up my own vendor or spamming in chat.
I hate having to work to sell things. I'd rather do twice as much killing and sell my rewards for half as much, compared to selling for full price but spending half my time messing with vendors or selling in chat.
If someone is willing to pay a given price for something then the cost is not unreasonable, that's how much it's worth.I read a lot of merchants and brokers complain about fees. Well, fees are based on YOUR prices. The more outrageous you sell for, the higher the fees. It's common sense. Please take a look at your prices and see if YOU are being reasonable. This is why I am working on a crafter/imbuing and tamer myself. YOUR prices are unreasonable, and when they are so high and unreasonable, people will not buy and you will continue to pay the fees until YOU lower your prices or stop trying to sell.
Aerodice's commodity vendor, and only Aerodice's commodity vendor, crashes my classic client when I try to open it today. I haven't tested it with EC, but all other vendors open fine for me.
Yes and no.If someone is willing to pay a given price for something then the cost is not unreasonable, that's how much it's worth.
Ya really appreciate the help on that one Tully, it could have gone on for a long time as you can't see it causing problems on the customer side of things.Lol, got Aero to fix it.
It was the gosh darn comma he put in his vendor name.
Hey bud, I hate to say it but the bug is back so the comma thing must not have been it.Ya really appreciate the help on that one Tully, it could have gone on for a long time as you can't see it causing problems on the customer side of things.