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Clearing the Forest Lord spawn

Tuan

Slightly Crazed
Stratics Veteran
I tried to do the T2A forest lord spawn today, and it was basically a non-starter.

After 40 minutes of killing as fast as I feel like I could, I had advanced the spawn by a whopping 0 candles - not even a small candle.

I spent those 40 minutes doing basically target nearest, fireball, repeat.

I tried using chain lightning to clear groups with 1 cast, but it seems like I couldn't get it to do any damage, ever, to the pixies. and in any event, it seems like they rarely are in groups of more than 2. I think the inability hit the pixies is an EC issue, as it seems to be a problem of criminal flagging.

I tried using earthquake, but while this was great for the shadow whisps, only did 4 damage to the pixies.

EVs did some decent work, when you could drop them in an open area with a bunch of stuff, but as anyone who has been there knows, this is not a lot of areas.

I'm just now getting back into playing a mage after approximately 15 years in mothballs, so I'm probably missing something obvious. Just not sure what. I would think a spell like whither would be useful in here perhaps.
 

Lord GOD(GOD)

Certifiable
Stratics Veteran
In no particular order...

There's a Fey Slayer spellbook, Fallen Mystic's? From the Stygian Dragon.
Targeting Chain Lightning/Meteor Swarm via macro sometimes fails, taking the mana but not casting the spell. Personally I either target the ground, or pull the bar (usually to combo with Omen)
First level you shouldn't need to do anything other than Fireball/Meteor Swarm/EV.
Second level use Meteor Swarm for Wisps, Chain Lightning for Ki-Rin.
Third level use Meteor Swarm for Unicorns, Chain Lightning for Centaurs.
Fourth level use fire spells for Ethereal Warriors (depending on template, but for a regular Mage Explosion/FS/Fireball), energy spells for Serpentine Dragons (Chain Lightning/Energy Bolt/Lightning).
 
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