<font color=blue>Monster Slaying (1/3) </font color=blue>
Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
<font color=blue>Monster Slaying (2/3) </font color=blue>
Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
<font color=blue>Monster Slaying (3/3) </font color=blue>
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
<font color=blue>Humanoid Slaying (1/3) </font color=blue>
Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
<font color=blue>Humanoid Slaying (2/3) </font color=blue>
Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
<font color=blue>Humanoid Slaying (3/3) </font color=blue>
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
<font color=blue>Deflection (1/5) </font color=blue>
Increases your Parry chance by 1%.
<font color=blue>Deflection (1/5) </font color=blue>
Increases your Parry chance by 2%.
<font color=blue>Deflection (3/5) </font color=blue>
Increases your Parry chance by 3%.
<font color=blue>Deflection (4/5) </font color=blue>
Increases your Parry chance by 4%.
<font color=blue>Deflection (5/5) </font color=blue>
Increases your Parry chance by 5%.
<font color=blue>Entrapment (1/5) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Immolation Trap, Frost Trap and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 seconds.
<font color=blue>Entrapment (2/5) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Immolation Trap, Frost Trap and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 seconds.
<font color=blue>Entrapment (3/5) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Immolation Trap, Frost Trap and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 seconds.
<font color=blue>Entrapment (4/5) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Immolation Trap, Frost Trap and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 seconds.
<font color=blue>Entrapment (5/5) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Immolation Trap, Frost Trap and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.
<font color=blue>Savage Strikes (1/2) </font color=blue>
(requires 5 points in Survival Talents)
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
<font color=blue>Savage Strikes (2/2) </font color=blue>
(requires 5 points in Survival Talents)
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
<font color=blue>Improved Wing Clip (1/3) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 seconds.
<font color=blue>Improved Wing Clip (2/3) </font color=blue>
(requires 5 points in Survival Talents)
Gives your Wing Clip ability a 14% chance to immobilize the target for 5 seconds.
<font color=blue>Improved Wing Clip (3/3)</font color=blue>
(requires 5 points in Survival Talents)
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.
<font color=blue>Hawk Eye (1/3)</font color=blue>
(requires 5 points in Survival Talents)
Increases the range of your ranged weapons by 2 yards.
<font color=blue>Hawk Eye (2/3)</font color=blue>
(requires 5 points in Survival Talents)
Increases the range of your ranged weapons by 4 yards.
<font color=blue>Hawk Eye (3/3)</font color=blue>
(requires 5 points in Survival Talents)
Increases the range of your ranged weapons by 6 yards.
<font color=blue>Clever Traps (1/2) </font color=blue>
(requires 10 points in Survival Talents)
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
<font color=blue>Trap Efficiency (2/2) </font color=blue>
(requires 10 points in Survival Talents)
Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
<font color=blue>Survivalist (1/5) </font color=blue>
(requires 10 points in Survival Talents)
Increases total health by 2%.
<font color=blue>Survivalist (2/5) </font color=blue>
(requires 10 points in Survival Talents)
Increases total health by 4%.
<font color=blue>Survivalist (3/5) </font color=blue>
(requires 10 points in Survival Talents)
Increases total health by 6%.
<font color=blue>Survivalist (4/5) </font color=blue>
(requires 10 points in Survival Talents)
Increases total health by 8%.
<font color=blue>Survivalist (5/5) </font color=blue>
(requires 10 points in Survival Talents)
Increases total health by 10%.
<font color=blue>Deterrence (1/1) </font color=blue>
(requires 10 points in Survival Talents)
Instant
5 minutes cooldown
When activated, increases your Dodge and Parry chance by 25% for 10 seconds.
<font color=blue>Trap Mastery (1/2) </font color=blue>
(requires 15 points in Survival Talents)
Decreases the chance enemies will resist trap effects by 5%.
<font color=blue>Trap Mastery (2/2) </font color=blue>
(requires 15 points in Survival Talents)
Decreases the chance enemies will resist trap effects by 10%.
<font color=blue>Surefooted (1/3) </font color=blue>
(requires 15 points in Survival Talents)
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by 5%.
<font color=blue>Surefooted (2/3) </font color=blue>
(requires 15 points in Survival Talents)
Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by 10%.
<font color=blue>Surefooted (3/3) </font color=blue>
(requires 15 points in Survival Talents)
Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by 15%.
<font color=blue>Improved Feign Death (1/2) </font color=blue>
(requires 15 points in Survival Talents)
Reduces the chance your Feign Death ability will be resisted by 2%.
<font color=blue>Improved Feign Death (2/2) </font color=blue>
(requires 15 points in Survival Talents)
Reduces the chance your Feign Death ability will be resisted by 4%.
<font color=blue>Survival Instincts (1/2) </font color=blue>
(requires 20 points in Survival Talents)
Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 seconds.
<font color=blue>Survival Instincts (2/2) </font color=blue>
(requires 20 points in Survival Talents)
Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 seconds.
<font color=blue>Killer Instinct (1/3) </font color=blue>
(requires 20 points in Survival Talents)
Increases your critical strike chance with all attacks by 1%.
<font color=blue>Killer Instinct (2/3) </font color=blue>
(requires 20 points in Survival Talents)
Increases your critical strike chance with all attacks by 2%.
<font color=blue>Killer Instinct (3/3) </font color=blue>
(requires 20 points in Survival Talents)
Increases your critical strike chance with all attacks by 3%.
<font color=blue>Counterattack (1/1) </font color=blue>
(requires 1 point in Deterrence, requires 20 points in Survival Talents)
45 Mana
5 yards
Instant cast
5 seconds cooldown
A strike that becomes active after parrying an opponent’s attack. This attack deals 40 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged or parried.
Trainable ranks listed below:
Rank 2: 65 Mana, 70 Damage
Rank 3: 85 Mana, 110 Damage
<font color=blue>Resourcefulness (1/3) </font color=blue>
(requires 25 points in Survival Talents)
Reduces all damage taken by 2%.
<font color=blue>Resourcefulness (2/3) </font color=blue>
(requires 25 points in Survival Talents)
Reduces all damage taken by 4%.
<font color=blue>Resourcefulness (3/3) </font color=blue>
(requires 25 points in Survival Talents)
Reduces all damage taken by 4%.
<font color=blue>Lightning Reflexes (1/5) </font color=blue>
(requires 25 points in Survival Talents)
Increases your Agility by 3%.
<font color=blue>Lightning Reflexes (2/5) </font color=blue>
(requires 25 points in Survival Talents)
Increases your Agility by 6%.
<font color=blue>Lightning Reflexes (3/5) </font color=blue>
(requires 25 points in Survival Talents)
Increases your Agility by 9%.
<font color=blue>Lightning Reflexes (4/5) </font color=blue>
(requires 25 points in Survival Talents)
Increases your Agility by 12%.
<font color=blue>Lightning Reflexes (5/5) </font color=blue>
(requires 25 points in Survival Talents)
Increases your Agility by 15%.
<font color=blue>Thrill of the Hunt (1/3) </font color=blue>
(requires 30 points in Survival Talents)
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
<font color=blue>Thrill of the Hunt (2/3) </font color=blue>
(requires 30 points in Survival Talents)
Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.
<font color=blue>Thrill of the Hunt (3/3) </font color=blue>
(requires 30 points in Survival Talents)
Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.
<font color=blue>Wyvern Sting (1/1) </font color=blue>
(requires 3 points in Killer Instinct, requires 30 points in Survival Talents)
115 Mana
8 - 35 yards
Attack speed
2 minutes cooldown
A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 seconds. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Trainable ranks listed below:
Rank 2: 155 Mana, 420 Damage
Rank 3: 255 Mana, 600 Damage
<font color=blue>Expose Weakness (1/3) </font color=blue>
(requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)
Your ranged criticals have a 10% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.
<font color=blue>Expose Weakness (2/3) </font color=blue>
(requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)
Your ranged criticals have a 20% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.
<font color=blue>Expose Weakness (3/3) </font color=blue>
(requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)
Your ranged criticals have a 30% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.
<font color=blue>Master Tactician (1/5) </font color=blue>
(requires 35 points in Survival Talents)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2% for 8 seconds.
<font color=blue>Master Tactician (2/5) </font color=blue>
(requires 35 points in Survival Talents)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 4% for 8 seconds.
<font color=blue>Master Tactician (3/5) </font color=blue>
(requires 35 points in Survival Talents)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 6% for 8 seconds.
<font color=blue>Master Tactician (4/5) </font color=blue>
(requires 35 points in Survival Talents)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 8% for 8 seconds.
<font color=blue>Master Tactician (5/5) </font color=blue>
(requires 35 points in Survival Talents)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 10% for 8 seconds.
<font color=blue>Readiness (1/1) </font color=blue>
(requires 1 point in Master Tactician, requires 40 points in Survival Talents)
Instant
5 minutes cooldown
When activated, this ability immediately finishes the cooldown on your other Hunter abilities.