Folks, I am not sure if this has been tackled in other threads, but I'd like to see the discussion among the player base of UO.
I also played Dark Age of Camelot, another Mythic title. In that game, we got server clustering in a very special and unique way that I think would really benefit this game in a lot of ways.
1) Housing. Shards with less population that are clustered to those with higher population give way to the placing of housing for those players that may not find what they perceive to be a "good spot" for their house on their high population server. Thus, with a flick of a switch, they could technically place their housing on another server and be able to access it with ease, just a flick. Long established player-ran communities would not loose their housing since servers arent being merged, just clustered.
2) RP Community Growth. Shards with smaller populations can have the options to travel through with ease to other clustered shard's RP events, engage with other RP'ers, and bring RP in a more visible manner to their own servers. Shards with higher population would have the option to expand their player bases and visit new, interesting locations on other clustered servers.
3) Faction PvP. Shards can get enhanced experiences in PvP by being able to move from one clustered server to another with better ease. More people would be engaged in FPvP interaction. There may be some coding involved so that when characters "flip the switch" they are still part of their "home" faction and their guilds. Not sure how possible that is but worth digging into. I mean if you can change items with one swoop, this doesn't seem that difficult. (I am CEO of a technology development firm, so I understand the difficulties behind this.)
4) Moon Gate GUI. The moon gate GUI could be given another option such as:
[_] Atlantic
[_] Catskills
[_] Lake Superior
[_] Legends
Before they choose the facet, and the city. So you'd see three columns in the GUI and it would default to the shard that character is currently in.
I think this can be done, and there would be so many good things that could come out of it. Especially by putting the clustered servers on robust infrastructure. It would save a lot of money in overhead. Instead of having to worry about 27 servers, you're worrying about 6 grand servers.
Thoughts?
I also played Dark Age of Camelot, another Mythic title. In that game, we got server clustering in a very special and unique way that I think would really benefit this game in a lot of ways.
1) Housing. Shards with less population that are clustered to those with higher population give way to the placing of housing for those players that may not find what they perceive to be a "good spot" for their house on their high population server. Thus, with a flick of a switch, they could technically place their housing on another server and be able to access it with ease, just a flick. Long established player-ran communities would not loose their housing since servers arent being merged, just clustered.
2) RP Community Growth. Shards with smaller populations can have the options to travel through with ease to other clustered shard's RP events, engage with other RP'ers, and bring RP in a more visible manner to their own servers. Shards with higher population would have the option to expand their player bases and visit new, interesting locations on other clustered servers.
3) Faction PvP. Shards can get enhanced experiences in PvP by being able to move from one clustered server to another with better ease. More people would be engaged in FPvP interaction. There may be some coding involved so that when characters "flip the switch" they are still part of their "home" faction and their guilds. Not sure how possible that is but worth digging into. I mean if you can change items with one swoop, this doesn't seem that difficult. (I am CEO of a technology development firm, so I understand the difficulties behind this.)
4) Moon Gate GUI. The moon gate GUI could be given another option such as:
[_] Atlantic
[_] Catskills
[_] Lake Superior
[_] Legends
Before they choose the facet, and the city. So you'd see three columns in the GUI and it would default to the shard that character is currently in.
I think this can be done, and there would be so many good things that could come out of it. Especially by putting the clustered servers on robust infrastructure. It would save a lot of money in overhead. Instead of having to worry about 27 servers, you're worrying about 6 grand servers.
Thoughts?