Though I don't have a faction char on siege I chose no. The reason for the no guard zones is due to the faction changes. Faction members need some way to cast fields. You run into issues with red faction members casting fields and random blue chars running into them.
That's the price for being red, you are not safe anywhere. Why not move faction out of the towns. On Siege we do not have 2 set of the towns so the non faction blue is losing their towns.
Perhaps they could keep the guard zones and change the red vs blue flagging. As long as your fields work against other faction members. But then you run into an issue of non faction players working with a faction to control a town. Too many variables to look into for this so the easy solution was to remove the guard zones completely.[/quote]
Maybe let fields works different in town. If a blue, red non faction cast fields in town, it will only hurt warring enemies (guildwar), greys and chars flaged on them.
If a faction player cast fields, it will hurt factions enemies, warring enemies (guildwar), greys and chars flaged on them.
This way fields from non factions won't hurt reds unless they already are flaged to the caster or the caster do target them or are in war with them.
Also red factions players spell won't hurt non factions players unless they already are flaged to the caster or the caster do target them or are in war with them.
Perhaps they could add guard zones to certain hot spots in the towns like banks and area's less likely to see faction fighting. Faction fights in Britain can span from the castle to the sigil post and the Britain moongate. This wouldn't exactly "save" the siege players ability to buy resources and work in every location of a city but it could give you a possible escape route and a semi safe banking trip.
I really want Faction moved away from the centre of the towns. Move it to places without shops and release brit castle and move the stronghold to somewhere else. On Siege we only have one brit castle and it belong to all, not only faction!
What other solutions can you think of to allow faction fighting and guard zones in faction ran towns?
Why do faction have to fight in the towns? get them out of the towns and there won't be a problem with guards and let them fight on all facets on all shards.