I agree there are a LOT of bugs that need fixing. Problem I see is that since this game started, the devs would introduce new content with bugs and instead of saying "my bad, lets fix that now" they would pretend there was no bug and everything was going perfectly as planned. This went on for years and years and years and years and now imagine the amount of old bugs piled on top of each other. I am sure it is now such a tangled skein of bugs that interlock and affect the game in a myriad of strange ways that to fix even one is almost impossible. Try to fix one and it has untold and unanticipated ramifications on 50 different unrelated parts of the game... Add to that that this is a new dev team and so it is a bit hard to read and completely understand every bit of coding that has gone on since the beginning of this game and grasp how they affect every other facet of the game and this is where I think the problem lies... I base this assumption on the fact that my husband is a programmer and I have heard the troubles he has trying to fix old outdated programs which someone wrote long before he started his current job and which are reeking havoc with everything they are trying to do now.
What they need is a team that does nothing but work with the code. Not developing or coming up with new ideas or coding in new content, but just learning and reworking the code to address bugs. It could be a small team, but as long as they use people who are trying to do a hundred different things at once, they aren't going to have the time or drive to learn the code in the way needed to be able to unravel the mess it is in now.
Hunter Moon [HOT] Atlantic