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I thought when they first implemented the caps on casting. sdi. hci etc
was when it was most balanced, post aos
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Kind of, but at the same time while everyone was focused on those issues Developers Speedman, Hanse and later MrTact started messing around with the archer combat and animation sequences. Right at the time of Publish 22 the archer combat loop was changed, but not announced in the Publish notes. Speedman was the first guy to make the tweaks. I found Developer posts scattered around stratics, but not in U hall and a few of us that took notice debated if it was a bug or feature. . It went unnoticed to the masses for months because back then no one considered a archer for pvp or pvm because you had to stay still for the arrow to hit. Everyone else was focused on mages and necro dexers and what not. Slowly though people found out. With each publish the devs did something to the combat loop till the rise of machine gun archers. After Publish 25 it was a full blown problem. Just through that clueless time was it somewhat balanced, but as far as game mechanics ugg....