<font color=purple>Time to update this and keep it fresh, enjoy the redone version with all of it relevent information about it also.
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<font color=red><center>ANATOMY:</font color=red></center>
Stratics Anatomy Information
<font color=blue> There are many different ways to gain in anatomy, most will not require any primary gaining of it, but will gain to the level you choose along with other skills. The most common method is using a golem, or fighting any creature to gain your fighting skill up to the level you choose. Anatomy IS based on hits so if your gaining in your fighting skill, you will gain in anatomy. Another way people gain it is from healing. Healing also does a passive check on anatomy. If you 8x8 Healing you will notice that anatomy gets gains as well and you can even milk a sqaure for your anatomy gains.
This section will describe each way to gain it, facts and myths about each method as well in order of easiest/common method of gaining it.
Method 1: Passive Fighting skill gains.
To do this, it requires nothing more to gain in anatomy. Several fighting skills require creatures at different levels to be attacked in order to gain, example at 10 swordsmanship you may want to fight chickens, goats, pigs and birds. Doing this will raise your anatomy. Once your skill is higher to around 90 you can fight fighters in Jhelom fighting fits, lichs, lich lords, ogre lords or any creature of high combat skills and your anatomy will gain also. Anatomy is passivly checked EACH hit, so every hit has a possible gain on it.
Facts/Myths:
-You CAN gain in anatomy if your fighting skill is already maxed out, gains in your fighting skill will NOT effect your anatomy gains at all.
Method 2: 8x8 but milking sqaures apon a gain.
This method will gain your anatomy the easiest if you havent already maxed out your anatomy from the above method or if you are going for a healer mage, this is how you would go about maxing your anatomy.
What you need for this is:
-a boat
-a way to heal yourself *see below*
-alot of bandages
* To heal yourself there are several ways to do this. With the new Hit Point increase items you can set yourself to take off, and put a peice on then use healing on yourself. If you regenerate your hit points too fast, you may have to take it off and put it back on before and close to the end of your heals. You can also find lesser creatures such as pigs, cows, goats, hinds, dogs etc... to bring onto your boat and let them attack you. They should only deal minor damage enough to let you heal. Things such as trapped boxes can also be used, the key here is to let yourself heal yourself anyway possible.
Now, to start this, what you need to do is place your boat, get onto it and start healing yourself *see above how to do this*. Now that you are healing yourself you need to pretype stop and get ready to stop your boat. Once you gain in anatomy you MUST STOP THE BOAT ON THE SQUARE you gained on. This square will give you a massive amount (anywhere from 1-50 percent has been recorded) of anatomy. You can pass the square, and move back onto it incase your connection is unable to do a fast stop. Now, you are on the spot you just gained on, heres what has to happen. You must keep healing yourself on this spot, and the simple part is, keep doing this until you are done (maxed your skill) or until it runs out (no more gains come).
Facts/Myths:
-Locking healing is NOT required to milk the square.
-It can run out at the worst time (I was 99.9 and it ran out and I was 1 gain from hitting 100)
-You will gain EVERY attempt on this square, and yes sometimes you wont, but that doesn't mean your square is dried up yet. About 90% of the attempts will give you a gain.
-The square you are on is infact the gain square, not the square your npc/creature/friend is on, the square you heal from is the golden square.
-You CAN 8x8 off your square for another square that will produce massive gains!
-It can take up to a hour or more to find a gain square, they are out there... just sometimes not that many.
-You can do this with 0 healing, ressurecting a ghost with 0 healing, or anyway possible. The key is to be using healing, because you are milking its passive anatomy gains, so no matter HOW healing is being used, it does not matter, as long as you are using it.
Method 3: The Magic Creature.
This method is probally not known widely but has worked a bit for me until I accidently crashed and killed the creature I was gaining off of. The trick here is to fight creatures of any type, size and amount until you gain anatomy off of one. So, lets start in on this one. You need to find a creature that gives you a gain, you can check places like moonglow graveyard (hot spot) or any hunting place you choose, there is no limit, no rules about this. Simply kill creatures until you gain, and then once you find the magic creature that gave you a gain you need to heal it (if in felucca and if its possible!) or switch to a lower damage weapon and keep hitting it for as little damage but for the max amount of times to get as many gains as you can. There is no reports as to how many or how little you can get off of this method.
Facts/Myths:
-It took about 60-100 creatures in the Moonglow Graveyard to find my personal magic creature.
-Any creature from a mongbat to a dragon can give you your special gains.
Method 4: Gaining through direct use.
You can infact go up to 120 using anatomy through its direct use. This is definatly not the wisest choice, nor the fastest. The trick here is to use it on as many targets as possible. Anatomy as a direct use is based on targets, so if you could use it on every creature you killed, you might actually get some fast gains out of this method. Some people have found it very useful to use macros to use it on bank sitters while they sit there. This can be effective at lower levels and can give gains at higher levels also. In short: The more targets its used on, the more gains you have.
Frequently Asked Questions
Q: Can I max my Anatomy off one creature by fighting it forever?
A: Yes. I have done it many times, it is not the fastest but it does work. Since you fight the creature and are using combat, anatomy is checked passively every hit and there is no anti macro code for it.
Q: Does this skill (anatomy) give damage bonus?
A: On each successful hit with a weapon during combat, a passive check is made to your anatomy skill. If successful, you add up to 65% to the damage depending on your skill level. The formula is: (Anatomy ÷ 2) + 5. This means at 100 you receive 55% damage bonus of your BASE damage from anatomy. If you are at 120 you get 65% of your BASE damage extra. This applies to monsters and humans.
Q: What skill level do I need to resurrect? And what will my percent be?
A: You need 81.0 anatomy with 81.0 healing in order to ressurect. The difference between 81.0 and 100 or 120 anatomy for resurrecting success rate does not exist. It will not affect your success rate since healing is the factor and a check for 81.0 or higher anatomy is only done to verify a resurrection can happen. When at 81.0 your success rate will be 25%. Im not sure but I believe at 120 healing your rate to resurrect is 100%.
Q: Is gains in anatomy better on land or water?
A: You can max anatomy on land and on water. The plain fact is more people like to boat it because there is less trees, buildings and such to block the squares, plus you dont have to run and move. So the gains are equal but the water has more access to squares since there is less blocking objects.
Q: Do you need anatomy to cure poison?
A: Yes. At 61.0 you can cure poison and eventually at 100 anatomy and healing you can cure even 5th level tinker poison.
Q: Does anatomy effect your chance to successfully heal?
A: No. It only allows you to heal more damage. You are also able to cure poison and resurrect at higher levels. Other then that, 0 anatomy is as effective as GM anatomy for healing attempts.
Q: Does anatomy have any other use then just for fighting?
A: It does! If you use this skill on a person/monster/creature it will tell you there str, dex in phrases
Click here for references
It will also tell you how much stamna they have left in a percent. (EG. This creatures has 10% stamina)
Q: Is it possible to GM anatomy without healing?
A: Yes! You will never be able to cure/resurrect but all the methods will still work the same and they wont be harder/easier.
Q: What are the benfits of 120 anatomy vs 120 healing?
A: Well! Healing skill does this for you: It allows you to heal, resurrect and cure poison and the more allotted to it allows you to heal with more success. So if you raise it to 120 you will have a higher minimum amount healed, you will resurrect with great success, your chance to cure 5th level poisons and such is greatly increased, and you will heal more on a healing attempt.
Heres what Anatomy does for you: Allows you to heal more, gives you more combat damage bonus and on mages allows you to not need wrestling because with eval int it gives you a defence bonus equal to the average of your anatomy and eval, it also determines your concussion blow rate, your stun and disarm rate.
You choose!
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<font color=red>HEALING:</font color=red></center>
Stratics Healing Information
<font color=blue>This is skill is not like anatomy and is increasingly harder above 85. This skill can be taken up to 120 by doing 8x8 or in about 10 years and half by just in-game healing (not really) and using GGS.
First off you can visit the mage forum for how to 8x8 from this link
Mage forum FAQ with 8x8 included
About 3/4 down the post you will see "How do I do 8x8?"
Now, you can either sail any open sea and 8x8 for your gains or you do in-game healing by actually playing. You can roughly gain up to 80-85 or so by healing in one spot over time. This method works very well and all you need to do is this. I did this from 63 and reached 80 in under 6 hours. Take your warrior or character to the Moonglow forest just south of the Moonglow graveyard. Hold a weapon to which you have low or no skill in and attack a brown bear. Tab out so you dont hurt it and begin attended macroing!
It took me just under a day of 6 or so hours to reach 80 healing. Now heres where the hard part in healing comes in. It is now difficulty and movement based you can either fight lichs and get resist and healing or you can 8x8. Not much choice but you need to move and heal and heal alot or resurrect alot to gain above 80-85.
Recently I have taken Healing to 100 on a character doing this method.
Before 90 healing I recommend lichs as they do bring in income, fame and resist. Once at 90 you can 8x8 it. (This is not needed, you can 8x8 healing as low as 30 or less but its your choice to how you gain in it)
Heres what you need to do to GM healing from 90:
-3000 or so Bandaids
-a boat
-a ghost
-3-4 hours
If you decide to go above 100 skill for healing you must consider the new challange ahead! You can go to 120 healing from resurrecting ghosts but it will take along time and alot of 8x8! Keep in mind gains will be extremely hard. Now if you try to reach 120 a good method is to cure 5th level poison as anything else is too easy to cure/do and takes a long time to do. A method for this is to create a tinkered trap to poison, so when opened you are poisoned and can cure it.
Now that you are setup with a way to effectively heal at your level, you must sail the open seas and gain away. Once you get a gain you must use 8x8 and keep those gains coming. Continue using 8x8 until you are at your desired skill level.
Frequently Asked Questions
Q: Can you get to 100 only by ressing a ghost?
A: First off, healing is hard and you do NOT need to rez a ghost to get to 100 in it. You can now get to 100 from healing yourself or resurrecting ghosts. To get to 120 will require GGS or the use of 5th level poison or resurrecting ghosts.
Q: What ways can I gain healing?
A: It has been found that you can get to 100 healing by healing yourself. This can be done in a few ways. Fighting and healing through normal play (will take time), Using a magical wizards hat and healing yourself while ready to 8x8. Another way is by resurrecting a ghost and 8x8'ing. All ways are will take you to 100 but going to 120 will require GGS or 8x8.
Q: Whats the difference of 120 or 100 healing or 81.0?
A: The difference from 81.0 healing and higher is quite a bit. First off you heal more damage, can cure 5th level poison (at higher rates) and your percentage to ressurect increases from 25 to 50 to eventually 75% percent. You also get a higher minimum damage healed with 100 and 120, you never fail either at 100 or higher. So I would say 120 or 100 healing vs 81.0 is quite major.
Q: Will 100 or 120 healing lower my healing time?
A: No. Your healing time is based apon you dex, healing times can be found here:
Healing Times
Q: Why should I take healing to 100?
A: So you can heal more! You can also cure poisons mages cant, you get a higher minimum heal average and it looks nice on a 7xGM!
Q: Im at a wall what do I do?
A: Heal lots of people and move around! Movement seems to help every skill so if you move alot such as lich hunting and heal lots of people you should eventually get past that darn wall!
Q: What is the success rate for 100 skill healers?
A: 100%! I dont belive that at 90 you heal 90% of the time however you succeed from 0-99% of the time.. once 100 you never fail.
Q: Can you take healing to 100 or higher without anatomy?
A: Yes! You can even do the ghost method too! You will never resurrect them however you can still try and gain off of it. It wont impact the difficulty either... just act as if you had 100 anatomy.. all the methods are the same and just as easy with or without.
Q: What are the benfits of 120 healing vs 120 anatomy?
A: Well! Healing skill does this for you: It allows you to heal, resurrect and cure poison and the more allotted to it allows you to heal with more success. So if you raise it to 120 you will have a higher minimum amount healed, you will resurrect with great success, your chance to cure 5th level poisons and such is greatly increased, and you will heal more on a healing attempt.
Heres what Anatomy does for you: Allows you to heal more, gives you more combat damage bonus and on mages allows you to not need wrestling because with eval int it gives you a defence bonus equal to the average of your anatomy and eval, it also determines your concussion blow rate, your stun and disarm rate.
You choose!