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Come one, come all, to Six Pin Alchemical Bowling!
Event: Alchemical Bowling
When: Saturday, February 27th (2/27/16) at 8:30pm EST
Where: Gates will be provided from Luna Bank
Length: 30min to 1hr
Prizes:
Scoring:
6(pin points)+2(spare bonus)+2(unused attempts)=10 point game
6(pin points)+3(strike bonus)+2(spare bonus)+4(unused attempts)=15
Gameplay: The bowling will be done using alchemical symbol tiles and pins (carpet squares). The bowler steps onto a tile at the head of the lane (a roll) and is transported to one of six on the other end, all with pins on them at the start of the game. When a bowler lands on a tile with a pin on it, the pin shall be removed. If a player lands on a tile where the pin has already been removed, it is a gutter ball. After each "roll" the bowler returns to the head of the lane and prepares to "roll" again. The bowler has TEN attempts (frames) per game to knock down as many of the SIX pins as possible.
Event: Alchemical Bowling
When: Saturday, February 27th (2/27/16) at 8:30pm EST
Where: Gates will be provided from Luna Bank
Length: 30min to 1hr
Prizes:
- The winning bowler will receive a Raised Garden Bed Deed.
- The second place bowler will receive an Etheral Ostard.
- The third place bowler will receive a Conjurer's Grimore.
Scoring:
- Each pin within the game is worth ONE point.
- A STRIKE bonus of THREE points is awarded for successfully hitting the head pin on the first attempt.
- A SPARE bonus of TWO points is awarded if a bowler knocks down all SIX pins in a game, plus ONE point per attempt they did not need to clear the lane.
6(pin points)+2(spare bonus)+2(unused attempts)=10 point game
- A perfect game comes out to FIFTEEN points.
6(pin points)+3(strike bonus)+2(spare bonus)+4(unused attempts)=15
Gameplay: The bowling will be done using alchemical symbol tiles and pins (carpet squares). The bowler steps onto a tile at the head of the lane (a roll) and is transported to one of six on the other end, all with pins on them at the start of the game. When a bowler lands on a tile with a pin on it, the pin shall be removed. If a player lands on a tile where the pin has already been removed, it is a gutter ball. After each "roll" the bowler returns to the head of the lane and prepares to "roll" again. The bowler has TEN attempts (frames) per game to knock down as many of the SIX pins as possible.
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