J
Jartan
Guest
My question is basically do HCI and HLD affect melee training (swords/fencing/etc)? Skill gain is usually based on difficulty and these two things lower difficulty a good bit.
You gain when you hit based on the difficulty of hitting. That's why you have to fight monsters with higher and higher wrestling. I'm just curious if HCI/HLD lower the "difficulty" as far as the gain systems sees it.Hmm. My understanding is that you gain when you hit--not when you miss. I could be wrong, but if this is the case, it would mean that hci and hld would be beneficial for melee training.
The chance to gain on a miss is small. The chance to gain on a sure hit is also very small though.But do you gain skill if you whiff?
I've always been under the impression that both HCI and HLD help in training because they increase your chance to hit. You get the most gains on targets within 20% of your skill.
HCI would be included in the roll to hit. It wouldnt make sense to roll for a hit and then add in HCI.
This is def a question you should pose in the Warrior forum. There are people over there that can throw out game mechanic mathematics like no ones business. They would have a more informed and proof ridden response than I.