I just came up with a new scoring system. What do you guys think.
Scoring is now based around guarding/assaulting strongholds with sigils.
* Every 5 minutes a sigil scans the stronghold area
* Every player in the area gets 1 credit
* When you have 40 credits (2 hours), you get 1 point
* You can only gain credits when alive
* If the sigil is successfully corrupted you get 2 points (everyone racking up 2+ hours gets this)
* Players who successfully assault a defense (steal the sigil and reset the timer) will gain 1 point for every 2 hours it was being guarded
* Points decay at the same rate they currently do
There you go. Trammies can't hide in Trammel anymore. Thieves get points for standing around. No more gaining points by killing a million alts.
Of course, there needs to be a good reason added to corrupt sigils to control towns. This is something I just came up with 5 minutes ago. It is definitely not fine tuned.
Scoring is now based around guarding/assaulting strongholds with sigils.
* Every 5 minutes a sigil scans the stronghold area
* Every player in the area gets 1 credit
* When you have 40 credits (2 hours), you get 1 point
* You can only gain credits when alive
* If the sigil is successfully corrupted you get 2 points (everyone racking up 2+ hours gets this)
* Players who successfully assault a defense (steal the sigil and reset the timer) will gain 1 point for every 2 hours it was being guarded
* Points decay at the same rate they currently do
There you go. Trammies can't hide in Trammel anymore. Thieves get points for standing around. No more gaining points by killing a million alts.
Of course, there needs to be a good reason added to corrupt sigils to control towns. This is something I just came up with 5 minutes ago. It is definitely not fine tuned.