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I got into factions with a thief because I wanted to see what it takes to do PvP.
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So all you do is steal sigils? No wonder you are posting what you are. Thieving is not the focus on factions, fighting is.
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JC, one of the types of characters I typically use is a thief who also has tracking, detecting, trap removing, and magery. I use these characters to steal sigils, yes. They also, obviously, remove traps. Much of the time, though, I use them to track down and reveal stealthers for someone else to kill and also to put up fields to help defend the base.
The second template I use is a tamer character that also has tracking and detecting skills. I use these characters to find stealthers and kill them.
The third template I use is a peace tamer whose main purpose is to get pets for other characters in factions and to farm faction monsters for silver. Once in a while she'll help kill faction guards with her pets.
The fourth template I use is a paladin archer. Unfortunately I don't have a lot of experience using that type of character for PvP yet.
The fifth template I have is a crafter. For now this character's main purpose is to make traps and trap removal kits. However, if faction crafting ever gets fixed, I hope there will be other things for them to make.
If you think I've made lame characters, I really don't care. I enjoy playing with these types of characters in factions on several shards and I think they serve useful purposes when playing as part of a team. There's no way I think that they are the end-all be-all to factions. However, I do think that they are just as integral to the faction's success as the fighters are. If and when I decide to go full-bore into fighting, I will. For now I'm content to play what you obviously consider useless and annoying characters.