Felipovisk
Adventurer
I know years back there was a thing that throwing had the soul glaive as the hardest hitting weapon in the game and nowadays its no more a thing.
So whats the main difference between throwing and archery?
I will list some Pros and Cons that i can see when comparing throw to archery:
Throwing
Pros:
no ammo required
+ 5 HCI since only gargs can have throwing
garg armor is cheaper then bonne/studded/hide armor
Cons:
No double shot weapon
Boomerang is weaker then the magical shortbow from archery
The machanic of overthrow, perfect throw and undethrow
no option for armored dragon to reduce damage taken
lower efficiency compared to a archer in pvp, since gargs have -1 slot for armor pieces.
For archery i will not list pros and cons, as i dont have an archer right now and since the pros and cons i listed above was comparing archery to throwing is a vice-versa thing.
Also, i have a question about the throwing weapon be used in close quarters combat:
the uoguide says:
"{
Close Quarters Combat
Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
}"
So if i am fighting someone in melee range, its like i just have the underthrown penalty applied?
And it leads to my next question, have anyone ever tried throwing with parrying and bushido? it works? i mean, evasion works? since throwing weapons are 1 handed weapons with parry and bushido can i parry attacks in melee combat also?
So whats the main difference between throwing and archery?
I will list some Pros and Cons that i can see when comparing throw to archery:
Throwing
Pros:
no ammo required
+ 5 HCI since only gargs can have throwing
garg armor is cheaper then bonne/studded/hide armor
Cons:
No double shot weapon
Boomerang is weaker then the magical shortbow from archery
The machanic of overthrow, perfect throw and undethrow
no option for armored dragon to reduce damage taken
lower efficiency compared to a archer in pvp, since gargs have -1 slot for armor pieces.
For archery i will not list pros and cons, as i dont have an archer right now and since the pros and cons i listed above was comparing archery to throwing is a vice-versa thing.
Also, i have a question about the throwing weapon be used in close quarters combat:
the uoguide says:
"{
Close Quarters Combat
Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
- Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
- Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
- Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction
}"
So if i am fighting someone in melee range, its like i just have the underthrown penalty applied?
And it leads to my next question, have anyone ever tried throwing with parrying and bushido? it works? i mean, evasion works? since throwing weapons are 1 handed weapons with parry and bushido can i parry attacks in melee combat also?