From what I've read, they're tradable, but account-bound.I assume that Stable Slot Increase Tokens from the store are tradeable?
They are Account Bound to the Account that bought them from the store. They can be sold just like Shard Shields but YOU MAY NOT USE THEM.I assume that Stable Slot Increase Tokens from the store are tradeable?
I'd be cool with this if I weren't charged a subscription on top of it. But I really don't consider stable slots tokens to be any sort of pay wall. You don't need 20 pets in order to compete in any aspect of the game.If there were even the slightest of chances in hell of me buying any, I would sell them to you, but you wouldn't be able to use them...account bound as he said..and even though I've spent a small fortune on soulstones, I will never, ever pay for stable slot increases. I'm with everyone else, bank has 125 items, boxes in your house, 125 items..your backpack 125 items....stables should be no different.
I get that. And with the option of purchasing tokens you can collect pets to your pretty little heart's content. But you are not gaining any sort of advantage over other players buy keeping a million pets in your stable.However, there are a lot of new colors. Someone gave me a full set of the new drakes and they are just beautiful!
Some people collect rares and some people collect other stuff like ZOOGIES and Pets Personally I have never had more than 8 or 10 pets in the stable....... Until this last Pub.I get that. And with the option of purchasing tokens you can collect pets to your pretty little heart's content. But you are not gaining any sort of advantage over other players buy keeping a million pets in your stable.
And that is why it's an option.I bought one Stable Token to let Tanivar have the option of adding a GD to his hunting pets without having to soulstone Taming skills on just to re-stable his fire beetle after doing some mining because his limit had been six stable slots, now it's nine. Used those free 500 sovereigns they gave us a while back.
You need to change your reply to "I don't need....", or are you really so smart that you know what everyone else needs ?I'd be cool with this if I weren't charged a subscription on top of it. But I really don't consider stable slots tokens to be any sort of pay wall. You don't need 20 pets in order to compete in any aspect of the game.
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Me either, of course, but I will never buy one. Not only am I opposed to the idea of such a thing in a subscription game, they are overpriced, limited to a single character, and non transferable. Ticks all of my ******** boxes.$35 is not gonna break me, and I can even do it in installments.
I mean you can really say "you don't need..." about a wholeeeeeee lot of stuff. Basically everything in the game. It's more a question not of "need" but of "what's a good idea?" or "What improves the experience?"You need to change your reply to "I don't need....", or are you really so smart that you know what everyone else needs ?
This is an assumption that a lot players have made. It's entirely possible that maintenance of the servers is a negligible cost, and the core player base covers it easily, and the item shop stuff is just more profits, because they know the core base won't ever leave and are not only willing to be exploited, they celebrate it... so long as they get to keep playing.The reality is it is a revenue stream that keeps the servers on and the game running
That is not an assumption at EA/UO is a business just like any other business. There is overhead and operating expense and yes there is a reasonable expectation that there will be hopefully large return on investment in the form of PROFIT. In order obtain profit of any kind the customer must be exploited to obtain their money to not only cover expenses but to make PROFIT for the bottom line. The more PROFIT the better things are for everyone, including the customer. You seem to have a problem with a legit business earning profitsThis is an assumption that a lot players have made. It's entirely possible that maintenance of the servers is a negligible cost, and the core player base covers it easily, and the item shop stuff is just more profits, because they know the core base won't ever leave and are not only willing to be exploited, they celebrate it... so long as they get to keep playing.
Not at all, I have a problem with the way they choose to do it. You clearly don't, so that's that, I guess.You seem to have a problem with a legit business earning profits
21 (current max) + 21 (store max) = 42 total max per tamerSo.. what is the max stable slots you can have now?
I kind of like the hybrid model UO has you get the base content with the sub and nothing too game altering with the store. I would hate to see us go to a full F2P model because then it would turn into nothing but the store and a constant stream of must buy stuff. And this account bound stuff is just plain nonsense. The stable tokens in particular, I typically buy my stuff on the ingame store on 1 acct and disperse it among the rest. If anything it should have been maser acct bound. Hopefully they will correct that poor choice at some point.Not at all, I have a problem with the way they choose to do it. You clearly don't, so that's that, I guess.
There are many instances where the pursuit of profits has boned the customer, plenty of examples in the f2p arena, and I fear we may be moving that way.
and being charged 30gold a weekI get that. And with the option of purchasing tokens you can collect pets to your pretty little heart's content. But you are not gaining any sort of advantage over other players buy keeping a million pets in your stable.
loland being charged 30gold a week
I know it say so, but do we get charged other than the 30 gold, where we stable a pet? I had never seen an in game message about me be charged 180 gold for my pets in stable for the next week. Did anyone test if we really get charges and will the pets be booted from stable if no gold in the bank?and being charged 30gold a week