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[UO Herald] Publish 77.0 Comes to TC1 [copied from Uhall]

kelmo

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Greetings all,
In this publish we are having an issue with our patcher which increases the size of the patch. Please do not be alarmed. You are going to see a 411 MB classic client patch and a 112 MB patch for the Enhanced client. We are working on a fix for the patcher so it will reduce the size of the patches you will be receiving in the future. We are sorry for any inconvenience.

Publish 77.0.0

City Loyalty

In addition to assisting to quell the still ongoing unrest throughout Britannia three new ways to gain City Loyalty have been added:
  • Participating in Champ Spawns will award City Loyalty to the City you have chosen to declare citizenship to. The more difficult the level of the champ spawn, the more love you will receive.
  • Turning in BoDs in a Loyalty City will award love to that City depending on the difficulty of the BoD.
    • New Magincia, Minoc, and Yew are proud to announce the opening of new Smithy and/or Clothier shops to serve the needs of the citizens!
      • You may visit the “Sand in Ya Britches Tailor Hut” and “The Sandy Smith” right next to the Modest Damsel Inn located on the Isle of New Magincia.
      • You may visit the “Tinderbox Smithy” and “The Elves Thimble” located within the center of Yew.
      • You may visit the “Survival Threads” clothier in Eastern Minoc.
  • City Trade Ministers have begun accepting a variety of basic resources to assist in rebuilding and providing for the citizenry. City Trade Ministers will accept goods across a variety of Professions including, Lumberjacks, Miners, Hunters, Cooks, Fisherman, Archers, Alchemists, Tamers, and Herders.
    • Trade Ministers can be found at the major shipping hubs within each City. These include the Docks in most Cities, Great Oak Vessels in Yew, and the Stables in Minoc.
    • To donate a single item or stack of items drop them into the crate.
    • To donate a bag of items, drop the bag into the crate. A gump will appear with the quantities of each of the item groups you are donating. Make sure to check your donations, as all donations to the City are final!
    • To donate a tamed or herded animal double click the hitching post and target the animal you wish to donate. A confirmation gump will appear making sure you wish to donate that animal.
    • Double click the Trade Minister NPC to see a full list of items accepted. Basic resources are all that are necessary for donation.
Farspeakers (Improved Communication Crystals)

    • 4 Listen Mode Settings – off, public, personal, and spy
    • 4 Volume Settings – off, private, dual, and loud
    • 4 Output Mode – Normal, Show my name, show sender, show both
    • Crafted by Tinkers
    • Improved user interface
      • Can link up to 10 speakers
      • Work across subserver lines
      • Rechargeable with gem stones
    • Higher maximum number of charges – 5000 max charges or if exceptional 10000 charges
Faction Artifact Changes

    • All faction artifacts have their Rank requirement changed to 1
    • The price in silver for Faction Artifacts depends on the buyer’s rank:
      • Tier 1 artifacts cost 2,000 silver for Rank 1 players; and 1,000 silver for all higher ranks
      • Tier 2 artifacts cost 8,000 silver for Rank 1 players; 6,000 silver for Rank 2; 4,000 silver for Rank 3; and 2,000 silver for Rank 4 and higher
      • Tier 3 artifacts Cost 18,000 silver for Rank 1 players; 15,000 silver for Rank 2; 12,000 silver for Rank 3; 9,000 silver for Rank 4; 6,000 silver for Rank 5; and 3,000 silver for Rank 6 and higher
      • Tier 4 artifacts cost 32,000 silver for Rank 1 players; 28,000 silver for Rank 2; 24,000 silver for Rank 3; 20,000 silver for Rank 4; 16,000 silver for Rank 5; 12,000 silver for Rank 6; 8,000 silver for Rank 7; 4,000 silver for Rank 8 and higher
      • Tier 5 artifacts cost 50,000 silver for Rank 1 players; 45,000 silver for Rank 2; 40,000 silver for Rank 3; 35,000 silver for Rank 4; 30,000 silver for Rank 5; players; 25,000 silver for Rank 6; 20,000 silver for Rank 7; 15,000 silver for Rank 8; 10,000 silver for Rank 9; and 5,000 silver for Rank 10 players
    • All faction artifacts have a maximum lifespan of 30 days
      • The remaining life displays in the item tooltip
      • This lifespan is in real time
    • Faction artifacts have a new Item Property: Moonbound
      • Moonbound items are Indestructible when in a Felucca ruleset area. They will frequently repair themselves to maximum durability, and will not lose maximum durability.
      • Moonbound items are Ephemeral when in a Trammel ruleset area. They will lose 1 point of maximum durability per six minutes spent in active combat.
    • All existing faction artifacts will convert to this new system with this publish
    • Note that faction consumables are not affected by this change
Faction Artifacts for Gargoyles

    • The faction reward sellers now sell gargoyle versions of all rewards except: Kasa of the Raj-In, Spirit of the Totem, Hunter's Headdress, Inquisitor's Resolution, Stormgrip
    • The reward seller will not list any non-alterable artifacts on the menu for Gargoyles
    • Gargoyles who purchase faction artifacts receive gargoyle equivalents
    • Faction Artifact Alteration
      • Gargoyles may hand faction artifacts to the Faction Reward Vendor. If the artifact can be altered into a Gargoyle version, the item will be altered and returned.
      • In all other cases, the item will be returned un-altered.
      • Special conversions:
        • Fey Leggings (chain pants) alter into Garg plate legs
        • The Robe of Command alters into a standard robe which can be worn by gargoyles
Faction Point Distribution Update:

    • Faction kill points will now be distributed based on involvement in faction fighting. Players can earn points through dealing damage, taking damage, and healing damage when opposing faction members successfully kill someone in an opposing faction.
    • Points are awarded based on rank of the victim killed:
      • Ranks 1 - 3 are worth 4 points.
      • Ranks 4 - 6 are worth 8 points.
      • Ranks 7 - 9 are worth 12 points.
      • Rank 10 is worth 16 points.
    • The amount of kill points taken from the victim is based on their faction rank when killed or 10% of their current points whichever is highest. Players in stat loss will be worth 1 point or 10% of their current points whichever is highest.
    • Awarded points are divided between the participating characters in the kill:
      • The killer will receive 40% of awarded points.
      • The remaining 60% of awarded points is divided amongst the killer and all assisters. Max 3 assisters
      • Eligible participants will receive 40 silver for each kill.
    • The most deficit points any faction member can have is now 12.
    • Siege – Faction kill points will now be awarded on all facets in addition to victims receiving stat loss penalty.
Bug Fixes

  • Resolved the issue which was causing equipped items, mounts and even backpacks from disappearing in dungeons.
  • Fixed the issue involving healers getting looting rights properly.
  • Fixed the issue with altering the Quiver of Infinity into Gargoyle Wing Armor
  • An adjustment has been made to Cora’s Mana Vamp range
Classic Client 7.0.26

Classic Client Patcher Update

  • Cliloc Changes
Enhanced Client 4.0.26

  • Cliloc Changes
  • The "Target by Resource" feature has been fixed and works with Fishing
  • There is now a way for players to reset their enhanced client UI elements (hot-bars, main menu bar, backpack gump location, etc.) to their default location.
[UO Herald] Publish 77.0 Comes to TC1 | Stratics Forums
 

Sprago

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i went to uhall to ask that same question LOL you beat me too it so basically the cost for us wont change much LOL
 

IanJames

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Does this also mean that moonbound artifacts will be indestructible on all of Siege?
 

kelmo

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Good question Ian. The devs are still watching the Uhall thread if ya wanna ask there.
 

Tjalle

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Does this also mean that moonbound artifacts will be indestructible on all of Siege?
Since the details mentions "Trammel ruleset area" and we don´t have that here I´d guess so but time will tell...
 

UncleSham

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it also mentions a life span of 30 real days ... so even if they dont wear down . 30 days = gone .
 

Raptor85

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it also mentions a life span of 30 real days ... so even if they dont wear down . 30 days = gone .
Since the 30 day timer is "real" too and not ingame it doesn't matter for a lot of us as you'd have to put in about 8 hours a week into UO to wear the item out before 30 days.
 

Guardian KX

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Another reason I quit, total unbalance. They should simply make it so when a faction member attacks a non faction member that they lose every faction item bonus, but if a non-faction person attacks first then all bonuses stay intact. I disagree with PK's killing random players who are non-faction with items the normal player has no chance of matching. Increasing the cost does not make for a greater balance. Forcing the normal player into a faction does not increase balance. More promotion + more balances + more fixes = more people starting and returning.
 

Sprago

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Another reason I quit, total unbalance. They should simply make it so when a faction member attacks a non faction member that they lose every faction item bonus, but if a non-faction person attacks first then all bonuses stay intact. I disagree with PK's killing random players who are non-faction with items the normal player has no chance of matching. Increasing the cost does not make for a greater balance. Forcing the normal player into a faction does not increase balance. More promotion + more balances + more fixes = more people starting and returning.
your not playing anymore you gave up on us

and you quit because you got killed a few times and lost a coupe of items

and yes i do agree witht he fact that WHY DOESNT THIS GAME GET ADVERTISED it just makes no sense
 

Guardian KX

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Sprago (and a few others),

Your inability to police your OWN members was one of the reasons I quit as well. You were too afraid that your own members would quit that you wouldnt correct them for the lamest of reasons. Add to that players that joumped on the hate bandwagon on any post I made as well. Siege lost me, someone who was a crafter restocking daily and played 6+ hours a day. I was a HUGE community supporter and player (just check my legs on Miss Siege, front and center). Along with faction inbalance that this thread quotes, it was also action and responce from you and the remaining PK community that helped finish me (and many others). Faction balance need repairing as well as peoples opinions that talking smack keeps people around.

Sprago this is the 2nd time you've made this point and I understand your guilt on this matter
 

Sir Morder

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The funny thing is Ed, towards faction gear anyways, I've made far, and i mean FAR better suits without any faction gear. The gear that the game is generating now is way beyond what faction gear could offer. In my opinion, if you're in factions nowadays, you're at a severe disadvantage.

this is an example of stuff that is easily attainable now. Im not bragging by no means, just showing an example of the intensities that spawn up now. It covers all sorts of weps, armor, equip, etc. I've got an armor piece floating around somewhere with over 130 resist pionts along with other intensities. So again, in my opinion, if you choose to wear faction gear --- go ahead ;)
 

Lady Raja

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Hellos Sir Morder!

Where did you get that Liquid Gold colored bag below your paperdoll by the pile of silvers? Is it from a quest of some sort? Let me know please! :eek: It is so hard to find things that color!

:mylittlepony:Thanks!
 

Guardian KX

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Raja, Its one of the rewards from tossing a gold coin in the fountian in the abyss... alchemist satchel. One per person, you can toss 2 coins a day only if you leave them in a stack of 2. GOOD LUCK
 

Lady Raja

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Thank you Guardian KX! My luck has not been good to me with the Puzzle Board... So far I have only managed to obtain one Lucky Coin, and lots of those stupid Horned Totem thingys... Haha!

:mylittlepony:Thanks!
 

Guardian KX

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Raja,

lucky coins randomly spawn on ANY monster killed in the abyss. I used to go where the slugs spawned and id average 2 or 3 for every 100 steaks I farmed for blackrock stew.
 

Guardian KX

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Tjalle,

Go thru deamon temple entrance, then up about 3 screens and walk right thru 2 hidden doors, its those slugs I farmed. but I also got many from the goblins and the little spiders outside the big night eyes spider. Im guessing thats probably called underworld, my bad.
 

TheDrAJ

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Raja, Its one of the rewards from tossing a gold coin in the fountian in the abyss... alchemist satchel. One per person, you can toss 2 coins a day only if you leave them in a stack of 2. GOOD LUCK
Any properties on it - or mainly deco?
Thanks
 

Lady Raja

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On any monster you say! I guess I do not have to waste my time with the puzzle board anymore... Haha!

:mylittlepony:Thanks!
 

Guardian KX

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TheDrAJ, the sachel has no properties and is simply labeled differently and bright gold colored.

Tjalle, yes ... those rotworms.

and Raja, the puzzle board also offers deco pieces and a few other things besides the lucky coins.

Good Luck everyone :).
 

kelmo

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[UO Herald] Publish 77.0 Comes to Origin


Publish 77.0 comes to Origin with tonights maintenance. These are the changes to the Publish 77.0 Notes:
Faction Silver Changes
  • Containers of Sending will no longer accept silver.
  • Silver rewarded for capturing a town sigil has been increased to 750 from 100.
  • Silver rewarded for faction kills has been increased to 100 per victim faction rank from 40.
  • Silver rewarded for faction trap kills has been increased to 100 from 40.
 
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