Since imbuing on non-exceptionally crafted items is limited to a weight of 450 while imbuing exceptionally crafted items can be pushed up to a 500 weight, to have more mods or mods with a higher intendity, it would be advisable to imbue exceptionally crafted items.
This said, I have been trying to work a ring with specific mods I need.
I would like the ring to be :
- +15 Chivalry
- +15 hit Chance increase
- +25 Damage Increase
- +14 Anatomy
total weight comes up 500/500
Now, I have no idea how feasible it would be to imbue a ring like that. I would imagine the level of fails would be quite high to have it fully loaded. I guess if I have too much trouble I could limit Anatomy to 10 points which brings down the total weight to 463/500 according to the calculator.
Now, I started making Turquoise Rings as they looked to me the most likely candidate for my imbuing Project, but I soon realized that out of the 6 I made burning 60+ turquoise gems, only 1 came up as exceptional and it did not have the assortment I wanted to further imbue. Basically, I wasted up 60+ turquoise gems in the process, all for nothing....
So, the first question is : At 10 Turquoise per each crafted ring, plus fails, it seems I will need quite a lot of turquoise gems to be able to make the ring I want for imbuing.
How can I maximize my search for turquoise gems ? I assume I will need hundreds before I am able to craft the exceptional turquoise ring with the mods I want to imbue....
Using an Elf to ming, possibly, but what else could help me get more turquoise gems in a given time ?
The second question is, since I need it to be exceptional, and out of 6 attempts only 1 came out exceptional, how can I increase my chances to craft exceptional jewellery ? I assume using a tinkering talisman, but what % bonus talisman I will need ? Of course 30% would be better but it is not that they are that common to be found.....
What percentage would be suffice for my needs ?
The third question, is in regards to the order in which I will want to imbue those modifiers.
What would be the preferred order with which I am better off imbuing those mods ?
Lastly, since there is a chance of crafting a turquoise ring with 5% Swing Speed Increase, I am not sure how imbuing such a ring would change my weight since the calculator suggested in this Forum (see sticky thread above...), does not include as an available mod for jewellery the Swing Speed Increase and so I am not sure using a ring with this property how much weight room will allow me for further imbuing.
Thank you very much for the help.
This said, I have been trying to work a ring with specific mods I need.
I would like the ring to be :
- +15 Chivalry
- +15 hit Chance increase
- +25 Damage Increase
- +14 Anatomy
total weight comes up 500/500
Now, I have no idea how feasible it would be to imbue a ring like that. I would imagine the level of fails would be quite high to have it fully loaded. I guess if I have too much trouble I could limit Anatomy to 10 points which brings down the total weight to 463/500 according to the calculator.
Now, I started making Turquoise Rings as they looked to me the most likely candidate for my imbuing Project, but I soon realized that out of the 6 I made burning 60+ turquoise gems, only 1 came up as exceptional and it did not have the assortment I wanted to further imbue. Basically, I wasted up 60+ turquoise gems in the process, all for nothing....
So, the first question is : At 10 Turquoise per each crafted ring, plus fails, it seems I will need quite a lot of turquoise gems to be able to make the ring I want for imbuing.
How can I maximize my search for turquoise gems ? I assume I will need hundreds before I am able to craft the exceptional turquoise ring with the mods I want to imbue....
Using an Elf to ming, possibly, but what else could help me get more turquoise gems in a given time ?
The second question is, since I need it to be exceptional, and out of 6 attempts only 1 came out exceptional, how can I increase my chances to craft exceptional jewellery ? I assume using a tinkering talisman, but what % bonus talisman I will need ? Of course 30% would be better but it is not that they are that common to be found.....
What percentage would be suffice for my needs ?
The third question, is in regards to the order in which I will want to imbue those modifiers.
What would be the preferred order with which I am better off imbuing those mods ?
Lastly, since there is a chance of crafting a turquoise ring with 5% Swing Speed Increase, I am not sure how imbuing such a ring would change my weight since the calculator suggested in this Forum (see sticky thread above...), does not include as an available mod for jewellery the Swing Speed Increase and so I am not sure using a ring with this property how much weight room will allow me for further imbuing.
Thank you very much for the help.