Ok, I'm sure I'm gonna be flamed here, but what the heck.
How does the community feel about insurance? I know it goes against what Siege traditionally is, but as several others have said, you can't go back and it seems to me that doing something is better than doing nothing. It's been said that UO will not stop being an item based game, and I have to say thats pretty accurate (even if I don't like it).
Upsides:
1. It would solve the faction artifact issues. The cost of the item wont matter if it is insured anyway.
2. It will solve the buyback crying.
3. It will help pvm'ers to put together nice suits and not be afraid to go out in them. They may even be able to defend spawns better and provide a bit more pvp fun.
4. And this is just my opinion, I think more players will consider coming here from prodo shards.
Downsides:
1. It may hurt crafters and they will be needed less often if people don't have to replace suits.
Ok, ignoring the "its not what Siege is meant to be comments", what other positive/negatives am I not thinking of?
How does the community feel about insurance? I know it goes against what Siege traditionally is, but as several others have said, you can't go back and it seems to me that doing something is better than doing nothing. It's been said that UO will not stop being an item based game, and I have to say thats pretty accurate (even if I don't like it).
Upsides:
1. It would solve the faction artifact issues. The cost of the item wont matter if it is insured anyway.
2. It will solve the buyback crying.
3. It will help pvm'ers to put together nice suits and not be afraid to go out in them. They may even be able to defend spawns better and provide a bit more pvp fun.
4. And this is just my opinion, I think more players will consider coming here from prodo shards.
Downsides:
1. It may hurt crafters and they will be needed less often if people don't have to replace suits.
Ok, ignoring the "its not what Siege is meant to be comments", what other positive/negatives am I not thinking of?