Someone has apparently found a problem with barding t hunt spawn. Further info is needed. I'll try to do something on test later, but I don't have a bard, have never used disco and usually leave treasure hunting to my hubby, so I may not do too well.
We lost our best tester from Origin, Tina Small. There's a thread here somewhere where she discussed her leaving and where Cal cavalierly dismissed her. I doubt she is reading this, but regulars here will know this is one area even those who never met her will definitely miss her.Haven't seen any feedback from Origin on the new patch, especially the bard stuff.
Report is OVERDUE!
If no report in 24hrs, I suggest we choose another shard for the publish leader!
Nooo! I've just finished my bard/thunter for this publish.Confirmation. The initial [guardian] spawn is bardable, nothing else is. Doing a level 4 in Ter Mur. Slith, toxic slith, bloodworm, kepetch, none bardable.
I guess there had to be a price for all that nice extra loot.
Confirmation. The initial [guardian] spawn is bardable, nothing else is. Doing a level 4 in Ter Mur. Slith, toxic slith, bloodworm, kepetch, none bardable.
I guess there had to be a price for all that nice extra loot.
I agree with you, They are basicly refusing the barding profession new content to an extent, Any other fighting profession can complete a Tmap.You mean Bards cannot play the game any longer if it comes to Treasure Maps ?
Uhu ?
Besides, "all that nice extra loot" is basically a few new items which will no longer be new after a few weeks of playing the new publish (but Bards will still no longer be able to play with them...).
The loot is still referred to as "junk" by those I have been reading tested the new Maps.
Sp. basically my conclusion about these changes to Treasure Maps is that while before Bards could enjoy doing them, they no longer can now.
This is not really a publish that adds anything, IMHO, it takes away a lot more than what it adds and so, it is, as I see it, a negative addition, not a positive one.
One of the great things about UO is being able to mix and match skills to create unique templates. I absolutely hate it when certain skills get excluded from events or content. Hopefully this was an oversight and not intentionally implemented and so will be corrected.
I suspect they do have in mind making more content 'group only' though, so there may well be bits of coding going on to prevent any class soloing the hardest level stuff
Try getting a friend to read the whole of what I wrote and explain it for you, since it's clearly a bit beyond you....Uhu ?
So now Peerless bosses which require to gather 3 keys to summon is no longer referrable to as "hardest level stuff" ??
How many YEARS have Sampires been doing Peerless solo, now ?
Is this a joke or what is it ?
I mean, a Peerless it is just fine but a treasure Mape is a big no-no ?
This is utterly absurd, IMHO.
Besides, playing with Treasure maps as a Bard did require work, effort, cohordination and skills. I do not see anything wrong for Bard to be able to fully enjoy playing with Treasure Maps.
Try getting a friend to read the whole of what I wrote and explain it for you, since it's clearly a bit beyond you....
That comment is about what they are trying to do now. As I clearly said, in the same post so even you should be able to find it, in the past they failed because templates were built that got around the 'tougher' monsters, and they are trying yet again to get away from solo templates being able to do what they consider 'too much' of the game.
The work 'making' implies what they are doing now, and in the future. Please, I know you have trouble finding anything out for yourself, but do try keep up....
Apart from in your imagination, where did I say that?Really ?
In an item based game where, to keep players' interest focused they MUST release always more powerfull items (Note: I do not favour item based design...) ??
Apart from in your imagination, where did I say that?Really ?
In an item based game where, to keep players' interest focused they MUST release always more powerfull items (Note: I do not favour item based design...) ??
My thunter has always been a mage/bard.
If I've got to rework the template I wish they'd let us know before it went in.
LOL Popps disagreeing for the sake of disagreeing.On that, I disagree.
I do not think players should knkow before hand, how the game is going to change since a bunch of players do not browse the boards and so would be at a gross disadvantage as to playing the new changes.
I think that the one and foremost important thing for designers should always be that players are all alike. No players, whether more or less informed, should get a playing advantage from knowing about the upcoming changed at all.
Knowing what is going to happen can mean profiting from it and a whole lot since the more informed players will be ready to get the new items and profit from their novelty.
This is not fair towards all of the rest of the players not privy with the informations about the upcoming changes.
So, that is why I do not agree that the changes should be known to any players before the actual publish.
Infact, I would favour the necessary testing be done on "bogus" items which are not called nor displayed with the production servers names/icons but with fictional names which will then be changes when the publish goes life to all servers.
I think it should be very important that in respect to all players the upcoming changes would not be known to no player before hand.
There is no super-secret alliance of cool people who get their information and farm up all the coolio items before anyone else even notices.
erm, I was confirming that when I dug a chest on test center I was unable to bard the creatures that spawned when I emptied it.Well, it all depends on what the confirmation which Petra was referring to is about.
Is it a confirmation that there is a bug or is it the "new" way it is from now on ?
Bards are effectively excluded for good from now on to be able to play with Treasure Maps?
If this is the case, there is nothing at all to rejoice about, since we are getting way, but WAY less than what we have been taken away, IMHO.
Yet another thread that's been *popps'd*Hmmm......
It's like having a tamer whose pet refuses to attack anything or a mage who will only fizzle spells.
Again, nothing should be UNbardable, imo. I don't care if it is, like I said, 3-5% chance, at the very least I know I have some chance of utilizing my skills. When they do stuff like this it effectively negates that template's abilities. It's like having creatures that unbond pets (which, btw, I also disagree with).I think the barding thing is a bug. It makes zero sense to make the guardians bardable but the other spawn unbardable. Hopefully this will be corrected before the rest of the shards get the publish.
Agreed.Apart from in your imagination, where did I say that?Really ?
In an item based game where, to keep players' interest focused they MUST release always more powerfull items (Note: I do not favour item based design...) ??
That is what I think and why I disfavour item based design........
Agreed.
If bards can bard the first spawn where is the problem??? I don't think the higher level treasure maps are designed to be solo. This is why we play an MMORPG.
*Cackles*
Third point: it's still possible to lure the single spawns away from the chest, right? Only the initial spawn guardians teleport back to the chest.2 points...
a) it really does look like an unintended bug.
b) the only relatively tough point of the tmaps finding the right spot, or the initial spawn (depending on RL maps reading skills )
The single spawns that pop during looting... if you cant kill them without barding there's something really wrong, and you must be running a template of music/peace/provo/dico/lp/cart/mining
Clearly, with your wealth of knowledge, and ability to find your own answers to questions, anything you didn't know about, people would have to have found out secretly from the devs, or whoever else you're including in your wild conspiracy.Hmmm......There is no super-secret alliance of cool people who get their information and farm up all the coolio items before anyone else even notices.
Thank you!We are planning on Origin later this week ... obviously we have more to fix, and want to correct the oversight for bards.
And make sure you know where your towel is. We are looking forward to an awesome week here ...
Mufasa!chill just ran down my spine
given the weather lately, that's not such a bad thing..... do it again, Cal!
My thunter Was a mage/bard, just a mining mule now.I dumped all my maps at Brit, closed the vendor, and trashed the library. 100+ freed lockdowns and I gained 200 empty skill points. Y'all have fun, too tedious & boring for me.My thunter has always been a mage/bard.
.
Still trying to figure out why you immediately assumed something that seemed clearly like a bug, was an intended change, especially with a game system update not yet gone fully public.You mean Bards cannot play the game any longer if it comes to Treasure Maps ?
Uhu ?
Sp. basically my conclusion about these changes to Treasure Maps is that while before Bards could enjoy doing them, they no longer can now.
This is not really a publish that adds anything, IMHO, it takes away a lot more than what it adds and so, it is, as I see it, a negative addition, not a positive one.
This sounds cool. Hopefully we can reach some balance in that bards have a really hard time fitting regenerative skills onto their templates to even begin to off-set the massive mana drain.We are planning on Origin later this week ... obviously we have more to fix, and want to correct the oversight for bards.