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I've looked it over, I've discussed it with a lot of people but we all agree, "What's the Point". Right now Factions are broken, true enough. They don't have a focus or purpose outside Faction Arties, they don't have any other reason to really be in a Faction.
Reducing Factions from 4 to 3 and redoing the scoring concept will not change this, you just wind up shifting numbers around.
Me and some friends have brought up an alternate proposal I'd like to share.
To start off you have to realize that the current Factions are out dated, UO Fiction has pretty much removed all the major players behind the scenes. Magincia the home of CoM has been destroyed, the Shadow Lords have been banished (for the Time Being), a new leader for Britannia has been appointed in Queen Dawn, Minax well she's lurking around and we all know she's about to try and pull something but for years she was a non-factor. That leaves us with who in the realms is powerful enough to attempt to seize total control and dominance over Felucca?
Barracoon, Neira the Necromancer, Mephitis, Rikktor, Lord Oaks, and Semidar, that's who. Best of all each already has a set location.
Give each Champ a Faction. Each Champ carries his Sigil, to obtain it an opposing Faction has to work the spawn (Random Spawns do not count, only fixed Spawns), and a Faction Thief has to steal the Sigil from that Champion. To recover a Sigil a Faction Thief must sneak into the holding factions base, steal and return the Sigil to his Champion by double clicking the sigil and targeting the alter.
Each Faction would have a Base accessible only from inside it's respective Dungeon, or in the case of Oaks his base would be accessed from T2A. No Easy access to bases, no Recall near by and run in, you work your way in from a Non-Recall area, and must work your way back out the same way. No Monster that spawns from your Champs Spawn will attack you. You gain faction currency for killing Mobs at opposing spawns and opposed faction members.
Here's the beauty.. The Only way to summon a Harrower is for your faction to control Every Single Sigil, all 6 (5 opposing plus your own retained by your Champ). Once summoned the Harrower is fair game for anyone.
Pros:
Give Factions Purpose they become necessary to summon the Harrower
Gives more choice to players
Spreads PvP out more, Factions aligned to a Champ will be guarding their Champ and trying to defeat all the opposing ones.
Frees up All Feluccian Towns for Community involvement again because Guard Zones would Return.
Most of the necessary components are already in place.
Helps minimize the gaps between PvM and PvP, you will have to fight Mobs to accomplish anything for your faction.
Players will care about defending their Champ, so as to try and summon and pull of a Harrower without being caught. Unlike now where people get their arties and then just fight at Yew Gate often times.
Cons:
This is where I want the Community to step in, point out flaws....
Reducing Factions from 4 to 3 and redoing the scoring concept will not change this, you just wind up shifting numbers around.
Me and some friends have brought up an alternate proposal I'd like to share.
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To start off you have to realize that the current Factions are out dated, UO Fiction has pretty much removed all the major players behind the scenes. Magincia the home of CoM has been destroyed, the Shadow Lords have been banished (for the Time Being), a new leader for Britannia has been appointed in Queen Dawn, Minax well she's lurking around and we all know she's about to try and pull something but for years she was a non-factor. That leaves us with who in the realms is powerful enough to attempt to seize total control and dominance over Felucca?
Barracoon, Neira the Necromancer, Mephitis, Rikktor, Lord Oaks, and Semidar, that's who. Best of all each already has a set location.
Give each Champ a Faction. Each Champ carries his Sigil, to obtain it an opposing Faction has to work the spawn (Random Spawns do not count, only fixed Spawns), and a Faction Thief has to steal the Sigil from that Champion. To recover a Sigil a Faction Thief must sneak into the holding factions base, steal and return the Sigil to his Champion by double clicking the sigil and targeting the alter.
Each Faction would have a Base accessible only from inside it's respective Dungeon, or in the case of Oaks his base would be accessed from T2A. No Easy access to bases, no Recall near by and run in, you work your way in from a Non-Recall area, and must work your way back out the same way. No Monster that spawns from your Champs Spawn will attack you. You gain faction currency for killing Mobs at opposing spawns and opposed faction members.
Here's the beauty.. The Only way to summon a Harrower is for your faction to control Every Single Sigil, all 6 (5 opposing plus your own retained by your Champ). Once summoned the Harrower is fair game for anyone.
Pros:
Give Factions Purpose they become necessary to summon the Harrower
Gives more choice to players
Spreads PvP out more, Factions aligned to a Champ will be guarding their Champ and trying to defeat all the opposing ones.
Frees up All Feluccian Towns for Community involvement again because Guard Zones would Return.
Most of the necessary components are already in place.
Helps minimize the gaps between PvM and PvP, you will have to fight Mobs to accomplish anything for your faction.
Players will care about defending their Champ, so as to try and summon and pull of a Harrower without being caught. Unlike now where people get their arties and then just fight at Yew Gate often times.
Cons:
This is where I want the Community to step in, point out flaws....