Ok we all know throwing WILL WHIFF on the first throw (which doesnt take any trick to reproduce) so lets set it aside.
Throwing has faster swing speed per damage or DPS (damage per second) than archery on paper BUT in reality...
1. Throwing has no quiver's 10% MODIFIED damage which increase the FINAL ARCHERY DAMAGE by 10% which pretty much made up for the lower base damage difference archery have compare to throwing.
2. Archery weapons are allowed to go to 40ssi which makes up the slower base speed archery has compare to throwing.
3. You throw your weapon too close you get a HCI penalty shoved right up your @@@.
4. You throw your weapon too far you get a hefty DI penalty shoved right up your @@@ again.
5. Why you made 150 str which is the absolutely hardcap the requirement to use throwing at their max range?
5a. OK so we sink a lot of stat points into strength so we can use our throwing weapons at their capable range BUT when we do throw them at their max range we get slapped by a HUGE DI penalty? Why are you double punishing throwing skill?
6. Why you made 150 dex ALONG WITH 120 SWORDSMANSHIP so we can use our throwing weapon at close range and not losing HCI that archery can do with 10 dex and 0 melee weapon skill?
7. There seem to be an animation delay for throwing... I have 180 stam rocking a 30ssi boomerang which I should be able to throw once every 1.25sec at swing cap yet I swing much slower... it seems to be 1.25 sec + the time for weapon return animation to finish? My archer shooting repeater at capped swing speed attacks faster than my thrower could throwing boomerang at the same server capped swing speed as archery?
8. Why we have to whiff our first throw 99% of the time as a legendary bladeweaver even if our target is merely a mongbat/cow/bird/dog/cat and so on?
OK, why do a blade weavers need the following skills AND HAVE TO MAINTAIN X TILES away from their enemy:
I will be nice and put it in a nice equation for you...
1.(120 Throwing + 120 Swordsmanship + 150 DEX + 150 STR) = 120 Archery
2.Throwing Sweet Spot ONLY DI/HCI = archery at ANY RANGE.
3. Archer can shoot at MAX DAMAGE from 0 tile thru 10 tile. Throwing cant.
4. Archer can shoot at MAX HIT CHANCE from 0 tile thru 10 tile. Throwing cant.
In conclusion, other than throwing being 1 handed weapons (which is kinda lacking in selections currently) and takes no ammo to fire, archery is better than throwing in EVERY SINGLE WAY POSSIBLE in comparison...
and I dont see how throwing skill being one handed (which is really nothing but a free balanced mod WITH a -10 max ssi penalty) and cost no ammo to use is "good enough" to make up for all the craps that archery skill never had.
Please spend sometime and testing it and you will know why I said IMO "Throwing is like Archery -2"... and possibly correct all these issue as part of the "supposedly" ongoing PvP balance pass.
Thanks for your time.
Throwing has faster swing speed per damage or DPS (damage per second) than archery on paper BUT in reality...
1. Throwing has no quiver's 10% MODIFIED damage which increase the FINAL ARCHERY DAMAGE by 10% which pretty much made up for the lower base damage difference archery have compare to throwing.
2. Archery weapons are allowed to go to 40ssi which makes up the slower base speed archery has compare to throwing.
3. You throw your weapon too close you get a HCI penalty shoved right up your @@@.
4. You throw your weapon too far you get a hefty DI penalty shoved right up your @@@ again.
5. Why you made 150 str which is the absolutely hardcap the requirement to use throwing at their max range?
5a. OK so we sink a lot of stat points into strength so we can use our throwing weapons at their capable range BUT when we do throw them at their max range we get slapped by a HUGE DI penalty? Why are you double punishing throwing skill?
6. Why you made 150 dex ALONG WITH 120 SWORDSMANSHIP so we can use our throwing weapon at close range and not losing HCI that archery can do with 10 dex and 0 melee weapon skill?
7. There seem to be an animation delay for throwing... I have 180 stam rocking a 30ssi boomerang which I should be able to throw once every 1.25sec at swing cap yet I swing much slower... it seems to be 1.25 sec + the time for weapon return animation to finish? My archer shooting repeater at capped swing speed attacks faster than my thrower could throwing boomerang at the same server capped swing speed as archery?
8. Why we have to whiff our first throw 99% of the time as a legendary bladeweaver even if our target is merely a mongbat/cow/bird/dog/cat and so on?
OK, why do a blade weavers need the following skills AND HAVE TO MAINTAIN X TILES away from their enemy:
I will be nice and put it in a nice equation for you...
1.(120 Throwing + 120 Swordsmanship + 150 DEX + 150 STR) = 120 Archery
2.Throwing Sweet Spot ONLY DI/HCI = archery at ANY RANGE.
3. Archer can shoot at MAX DAMAGE from 0 tile thru 10 tile. Throwing cant.
4. Archer can shoot at MAX HIT CHANCE from 0 tile thru 10 tile. Throwing cant.
In conclusion, other than throwing being 1 handed weapons (which is kinda lacking in selections currently) and takes no ammo to fire, archery is better than throwing in EVERY SINGLE WAY POSSIBLE in comparison...
and I dont see how throwing skill being one handed (which is really nothing but a free balanced mod WITH a -10 max ssi penalty) and cost no ammo to use is "good enough" to make up for all the craps that archery skill never had.
Please spend sometime and testing it and you will know why I said IMO "Throwing is like Archery -2"... and possibly correct all these issue as part of the "supposedly" ongoing PvP balance pass.
Thanks for your time.