Notes from 2001-01-19

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Notes from 2001-01-19


List of Fixes and Features for Alpha Version 37 (amendments and additions related to Alpha 37 version)

  • Numerous crash bug and stability fixes.
    Many crash bugs and stability have been improved
  • It currently defaults to "fidget.") Added a gesture button to the Quick Menu. (This one to select the animation you wish your avatar to display.
    A gesture button was added to the quick menu (By using this, your character in the play screen will be animated with the selected animation, currently "fidget" is fidget by default)
  • Various particle system additions and improvements.
    Those with different particle systems are added, and some have been improved
  • Avatars have been slightly increased in size. (Comments on this are welcome.)
    The character in the play screen got slightly bigger (We are waiting for the comment
  • Several dozen additional and / or improved art tiles.
    Many art tiles have been added or improved
  • Chat system has been enabled. (Please test this.)
    A chat system is now available (please test about this)
  • The dragon has been changed to more closely resemble the "classic" version.
    Dragon has been changed as closely as possible to "classic" style
  • Avatars now cast shadows. ("Shadows = on" or "Shadows = yes" in the uo.cfg file enable this.
    The play character has a shadow (it can be done by describing "Shadows = on" or "Shadows = yes" in the uo.cfg file)
  • Support for 800x600 gameplay window. (Resize the window by dragging the gem at the corner with the mouse.)
    800 x 600 play screen is supported (You can change the size by operating the drag gem (button) at the corner of the window with the mouse)
  • Corpses should now be easier to "open."
    Corpse became easier to open
  • Texture loading and arrangement has been optimized.
    Texture loading and relocation has been optimized
  • Numerous sprite loading optimizations.
    Loading of many sprites (?) Has been optimized
  • Fixed some of the missing art and "invisible object" issues.
    A shortage of art files and countermeasures against "invisible objects" were given
  • Magic Trap and Meteor Swarm crash bugs fixed.
    Crash bug with Magic Trap and Meteor Swarm has been fixed
  • Various text and font system improvements.
    Text and font system has been improved
  • Improvements for the placement of "barks" and object handles.
    Improvements have been made to the display position of the speech (on the screen) and the object handle
  • Moved text-input box into the gameplay window. (As opposed to below it.)
    I moved the text entry box in the game screen (it will be displayed at the bottom of the screen)
  • Improved compatibility with the 2D client.
    Compatibility with 2D client was taken



UO-Patch Notes