i have two.
first was the moonglow rift, where players were teleported to an alternate moonglow that was infested with shadowlords and creatures of the void. there was an item called a glass dagger that did huge damage to the shadowlords, but it was a short-range weapon so you had to charge right up to them in order to use it. i always got one-hit murdered, which is my idea of a good time. the alternate moonglow was extremely creepy and cool, and because it was such a small arena of battle, all the players were crammed together into a tiny space and it was absolute chaos.
my second favourite event was the destruction of magincia. that was a deluxe event, it must have taken so much coding wizardry to pull off! the players being able to lure the monsters around in order to selectively demolish buildings was hilarious (i don't think anyone actually tried to save the city) and the rubble was a fantastic reward, with a great combination of common pieces and ultra-rares. just the fact that the rubble was so heavy was enough to foil the scripters and ensure that everybody got their fair share. after the destruction, there was a secondary event in the ruins where players used spirit speak to exorcise and free the restless spirits of the townspeople who'd been killed in the fighting. it was poignant and actually quite beautiful.
both these events made great use of uo's ancient hardware. it's been about twelve years, but i still remember the atmosphere and the excitement. players get genuinely attached to the cities in the game, everybody has their favourite town, and seeing the familiar places transformed in such a way made these two events really effective to me.
what are your favourites? i only started playing in 2004, so i missed a lot of stuff before that that somebody else may be able to fill in.
first was the moonglow rift, where players were teleported to an alternate moonglow that was infested with shadowlords and creatures of the void. there was an item called a glass dagger that did huge damage to the shadowlords, but it was a short-range weapon so you had to charge right up to them in order to use it. i always got one-hit murdered, which is my idea of a good time. the alternate moonglow was extremely creepy and cool, and because it was such a small arena of battle, all the players were crammed together into a tiny space and it was absolute chaos.
my second favourite event was the destruction of magincia. that was a deluxe event, it must have taken so much coding wizardry to pull off! the players being able to lure the monsters around in order to selectively demolish buildings was hilarious (i don't think anyone actually tried to save the city) and the rubble was a fantastic reward, with a great combination of common pieces and ultra-rares. just the fact that the rubble was so heavy was enough to foil the scripters and ensure that everybody got their fair share. after the destruction, there was a secondary event in the ruins where players used spirit speak to exorcise and free the restless spirits of the townspeople who'd been killed in the fighting. it was poignant and actually quite beautiful.
both these events made great use of uo's ancient hardware. it's been about twelve years, but i still remember the atmosphere and the excitement. players get genuinely attached to the cities in the game, everybody has their favourite town, and seeing the familiar places transformed in such a way made these two events really effective to me.
what are your favourites? i only started playing in 2004, so i missed a lot of stuff before that that somebody else may be able to fill in.