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You lack the COHESION!! WTH!?

Omnicron

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
What and why is this in the game. I could be standing around doing nothing for literally forever, just chatting and BSing with guild mates, and we decide to go do something and someone casts a gate and I CANT GO THROUGH CAUSE OF COHESION!....I just dont get why its in the game. What was the purpose.

Its really annoying when you cant go through a gate thats been cast TWICE!
 

Magdalene

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Now, this is a true "legacy feature"... like 10 years old? Wow...
Didn't know it still existed.
 
C

Connor_Graham

Guest
Eh, that just means you didn't eat enough paste in kindergarten when you were little...
 
F

Fayled Dhreams

Guest
Well, aside from some of the nastier exploits it fixed ... Cohesion, in your case ... may actually be a determination by the game ... that you ain't too tightly wrapped ... not solid enough ... kinda going ethereal .... not really glued to the group ...

Just saying ... I pretty much only get the "gate warning" .... maybe the game consider's Me a "pretty solid" person ... do an escort, collect the travel pay ... right back thru the same gate (with a warning) ... but no "comment about cohesion".

hmmm ...just asking ... are you OR your character of "light colored hair"?
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I get that cohesion crap all the time, and have been since I first was able to cast a gate however many years ago that was... It isn't consistent though, sometimes it happens, sometimes it doesn't, and there doesn't appear to be any kind of rhyme or reason to it.
 
G

greatpumpkinator

Guest
I think that was added to stop some exploit with popping in and out of gates too fast.

It' supposed to only trigger if you go in and out of gates too fast (that is, jump in one gate, to jump in another gate, just to jump in yet one more gate)...but it's apparently bugged, since I get it all the time too for no apparent reason...even when I was just bank sitting.
 
S

Strawberry

Guest
When you travel, all of the items in your backpack and your bank box travel with you. So when you cross servers, hundreds of items are transferred from one server to another as well. You "lack cohesion" until Server B is sure your items have all been moved (or recreated and erased) from Server A. If you could hop from Servers A to B to C instantly, you might lose some of your items, or there might be copies on both Servers A and C.

Now that I think about it, I wonder if the increase in storage space most of us purchased a few months ago might have led to longer cohesion timeouts.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Now, this is a true "legacy feature"... like 10 years old? Wow...
Didn't know it still existed.
Well it wasn't in the game originally. It was introduced within the first year to slow down to eliminate some exploits.

If I remember correctly the slow down was a direct response to the Gate exploit that allowed you to enter a properly locked house and start looting.

I think the theory was you would end up over loaded (yes there was a time when you could both recall and gate at ... extremely heavy weights), miss your gate and be effectively at the mercy of the home owner.

One aspect of the implementation, if my memory is ... still valid, is that the more you click on the gate or try to use it the slower the timer decay becomes. OR patience is a Virtue.

But now, the way things are, the inability to recall or gate if over loaded weight wise, this is a silly, archaic relic.

UNLESS it is tied to the timing of the items being transfered to the appropriate server (the one your on) before your allowed to move to another server.
 
R

Revenant2

Guest
This "cohesion" thing should be removed and a better way to deal with whatever problem this attempts to address should be developed. This current load of crap is so bad that it even looks like a temporary fix for something that never got finished. It's ******** to annoy players over and over again every day with this thing because a better fix hasn't been come up with after all this time.

It can be a serious pain in the ass and it has gotten chars killed before. I could take screenshots where "Cohesion" error messages are scrolling up the side of my screen. I can cast a gate and then never even make it through in some cases and it disappears, and I have to re-cast the thing.

Another one that was introduced wayyyyy back, say 1999 or so, was "You must wait to perform another action". I remember the UO client without it. It was good, quick, and crisp in terms of what you would be doing with items and tools and things back then. The trouble as I recall it was that occasionally things would get mixed up and the client would be confused, maybe even a freeze-up of some sort, I don't remember the exact details now. Instead of making a server-side action queue or something that didn't put the smack-down on the player, somebody picked THAT GARBAGE as a solution to players clicking things too fast. When I first saw the sick effects and the now-transformed client, I thought to myself, wow this has to be a temporary fix, this sucks! But then I saw the game in 2007 and I was like woah, they never cleaned that mess up. How ********.
 

Omnicron

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
Im just saying, after almost ten years of playing uo, it starts to get on my nerves when I havnt done anything in 10-15 mins and I cant go into a damned gate.
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
What and why is this in the game. I could be standing around doing nothing for literally forever, just chatting and BSing with guild mates, and we decide to go do something and someone casts a gate and I CANT GO THROUGH CAUSE OF COHESION!....I just dont get why its in the game. What was the purpose.

Its really annoying when you cant go through a gate thats been cast TWICE!
This was the only method that still allows players to use the spell Gate and
prevent an illegal use of intrinsic game mechanics which were not intended
for use by players.

Only other solution is to remove the spell Gate from the game.

No further discussion of this is allowed under the Rules of Conduct!

*stares*
Yahaxithonix
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
This was the only method that still allows players to use the spell Gate and
prevent an illegal use of intrinsic game mechanics which were not intended
for use by players.

Only other solution is to remove the spell Gate from the game.

No further discussion of this is allowed under the Rules of Conduct!

*stares*
Yahaxithonix
If one assumes that the Cohesion is NOT related to the synchronization of data being moved to the current server.

Then the only realistic exploit that could be left is best characterized by IDOCS.

*Looks at the ground and scuffs it with his shoe*

And why should I get overly concerned with an IDOC being looted in 5 minutes vs 15 minutes with the Cohesion thing?

It isnt like any of the exploits from the Bad Old Days can even happen (remember the stated assumption). I mean it was totally pointless to have nerf'd the Use Last Object technique for moving heaving objects such as ore etc. That was just yet another, in my opinion, stupid, pointless, aggravating nerf that was designed to accomplish what? Just PO normal customers? To aggravate them?

Now then if the Cohesion is Linked to the synchronization of data to the current server, than as some one else said, "Oh my, this surely can be done more effectively". I accept the premise that UO coding is not spring chicken, BUT this went in well after the CORE was activated (i.e. UO went live) so it is an add on, an add on as in NOT part of the CORE. As long as it is an add on, then ... well ... hum, I would think there are several better means of synchronizing the data now.
 
R

Revenant2

Guest
This was the only method that still allows players to use the spell Gate and
prevent an illegal use of intrinsic game mechanics which were not intended
for use by players.

Only other solution is to remove the spell Gate from the game.

No further discussion of this is allowed under the Rules of Conduct!

*stares*
Yahaxithonix
If this is true, I want to hear what intrinsic problem was fixed by this.

Because it's a FORMER, NONWORKING exploit, it would not be against any rules anywhere to talk about it, is my expectation.
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
If this is true, I want to hear what intrinsic problem was fixed by this.

Because it's a FORMER, NONWORKING exploit, it would not be against any rules anywhere to talk about it, is my expectation.
If the Cohesion panel was removed the exploit would return, this is the end
of this discussion due to ROC!
*stares*
Yahaxithonix
 
D

Dexdash

Guest
it seems to me the best way to get around this most of the time is to wait 2 sec before entering a gate when its cast. my theory is that it was a penalty like the skill timer which is the more times the faster you try the more you are hit with the timer penalty. try waiting a sec before you try to step through the gate.
 
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