Well most games are coded with that in mind, UO wasn't....that being said, UO works on layers for each item, so I assume it shouldn't be to much trouble to add a new layer? But to have one item take up multiple layers might be more complex, specially if you personally want to be able to alter them to take up those slots and then also have it look somewhat personal. But I always was of the thought of allowing same slot items be changed to any other item of its slot, or maybe allow for any item with a mod to be converted to any other slot that can hold a mod (so a sash could become a belt, and a robe a cloak, and so on.)I can't imagine it being too hard to code. Plenty of games have the option.
I'll take that.I'm tired of seeing all my characters in robes and/or glasses.
And it'd be awesome to be able to wear like, platemail, a tunic and a cloak and still get the benefits of all your normal armor pieces.
What.I'll take that.
*removes Ender's man card*
Carry on.