Hey all, been seeing quite a bit of threads about lag around...
I figured I'd let ya know first off that my ping was originally in the 130's like you guys so I just assumed a routing problem and went on my way assuming it'd be fixed in "Due Time" because the routers aren't really ran by the UO Dev team.
However, my thoughts on the lag have changed... After my ping was fixed the lag was still stutter-step terrible. My ping is averaging 20-30 and I should be able to run a decently straight line without TOO much hiccuping, this is not the case however.
I believe the newer event coding is causing a memory leak (or other highly resource consuming problem) in the server software and is then causing the server to "hiccup" which is the lag we're all feeling.
You should still be able to play the game fine at 130 ping, I used to play at that much ping on my garbage internet back in MO, and I could still run around just fine...
Also if this is actually the problem, it's something the devs can fix relatively easily.
I figured I'd let ya know first off that my ping was originally in the 130's like you guys so I just assumed a routing problem and went on my way assuming it'd be fixed in "Due Time" because the routers aren't really ran by the UO Dev team.
However, my thoughts on the lag have changed... After my ping was fixed the lag was still stutter-step terrible. My ping is averaging 20-30 and I should be able to run a decently straight line without TOO much hiccuping, this is not the case however.
I believe the newer event coding is causing a memory leak (or other highly resource consuming problem) in the server software and is then causing the server to "hiccup" which is the lag we're all feeling.
You should still be able to play the game fine at 130 ping, I used to play at that much ping on my garbage internet back in MO, and I could still run around just fine...
Also if this is actually the problem, it's something the devs can fix relatively easily.