Jibberish. Evidence of it's claims? I posted one sentence: Leave everything as is. What evidence of claims am I expected to post, professor? Do you want full references?
Really, I was more curious to know what it was you thought you were doing when you made your first post in this thread. That kind of short statement cuts into the discussion, offering nothing, disrupting the exchange of ideas. It was (deliberately?) provocative.
You could have omitted that and saved face.
Just because I opposed ideas doesn't mean I have to propose one myself. As I previously noted, I basically have said the status quo is fine and to keep things as is. If it ain't broke... don't fix it. And I don't happen to view the current status of trial accounts as broke.
It is not a requirement what-so-ever that you have to offer some alternative proposal. Also, I did not quote anyone in this thread and rip apart their ideas or criticize any individual here.
I agree, and that is not what I was trying to communicate.
PS. Where is your proposal?
It is not a requirement what-so-ever that you have to offer some alternative proposal.
What does this have to do with anything I have said? You make a fair generalized point, but I see no proposal here either. Change for the sake of change isn't something to champion, IMHO.
It is not a requirement what-so-ever that you have to offer some alternative proposal.
I did, in fact, propose informally that change is allowed to happen, but didn't want to expand the post to consider what may or may not be "broken", or make a case for change, as the replies in the thread show that other users consider it important, or even necessary, and it would have been a rather lengthy post in response to someone I wasn't sure I could engage.
Change for the sake of change is not what is being advocated here; a problem has been identified - you may have missed it - explicitly, it's that people who may be interested in the game are offered a two-week trial, in which they would have to jump through so many hoops
just to reach the core gaming experience that they're
often bored out of the game, and don't return. Without established players intercepting and engaging them, and speeding up their progress, many new players simply don't stick around after the trial.
I would be interested to see a change proposal worth debating. Currently, I have not. Until then, I have no need to defend the status quo as there is no superior alternative.
Man, it's getting dusty in here. I don't think your imperious tone is a help here. Could be wrong. Just saying.
Okay, here's an idea: maintaining the status quo requires effort, but promotes entropy. I'm curious to know what the 'online players' stat looks like charted on a graph over the years. My bet would be far fewer people play UO than during its peak, and that the number of active players has decreased over time. I would also bet that the number of active players will continue to decline if we maintain the status quo, releasing expansions for an ever-dwindling playerbase who find themselves spread further and further apart in an ever-growing world. This is normal, it's to be expected; UO has lived a far longer life than any of MMORPG's that followed it, but it's still subject to entropy. Business as usual.
I guess what I'm really trying to say is that change is inevitable - it's a cliché for a reason - but why should we settle with continuing to make this corpse dance? Why shouldn't we discuss what we believe could be improved, and how? Why shouldn't we make the game more accessible to new players?