Hello,
this post is not a complaint, simply an observation...
I am - and I guess most of you are - spending some of my playing time in shame and much more time in my house or at the queens soulforge, trying to decide what is worth keeping or not.
I am having fun but today something happened that really made me think.
I met two people the other day who have recently returned to the game (one of them being a vet really who was only gone for maybe 2 years, the other one can be called a new player). I helped them to get started and today I ran across them in shame.
They were in a funny mood and the "newbie" was talking about quitting again.
I asked him if he was not enjoying it and he basically said that he was - prior to shame. The more experienced player agreed.
I asked them what they did not like about shame and the new loot and the newbie simply hands me the following weapon and says:
"What the hell does all this mean?"
The weapon looks like this:
(I tried to post a pic but I simply cant make it big enough to be readable)
Mystic Butcher Knife of Slaughter
Cursed
Weight: 1 Stone
Cannot Be Repaired
Brittle
Splintering Weapon 5%
Hit Lightning 60%
Hit Mana Leech 45%
Battle Lust
Intelligence Bonus 3
Mana Increase 1
Mana Regeneration 6
Luck -100
Hit Chance Increase 15%
Lower Mana Cost 4%
Damage Increase 40%
Physical Damage 100%
Weapon Damage 9 - 11
Weapon Speed 2.25s
Strength Requirement 10
One-Handed Weapon
Skill Required: Swordmanship
Durability 75 / 75
* Requires The "Stygian Abyss" Expansion *
Legendary Artifact
When I was about to start to explain I suddenly realized.... I was dumbstruck.
This is 25 lines of text. And most of it is NOT easy to understand or self-explanatory.
AND we are talking about a throw-away item for 99% of the sosarian population, some hardly usable kitchen knife.
I tried to tell the guy that the rest of Sosaria still has the old loot system and that he should go out and get a feel for the properties on items that are a little easier to analyze (5 liners anyone?) and pointed him to the guides and forums.
His answer was that he had heard that they are planing to change the whole loot system to resemble shame loot. And that he thinks he has a better chance to learn chinese in a years time than to understand UO loot in the same time frame.
Well, I know this is probably not true but tbh I fully understand how new and/or returning players can and will be put off by this new system.
The newbie is off to try another game, the returner said he will stick around and see if he can adapt.
I know UO was never an "easy" game and always had a steep learning curve.
But his new system is only here to keep existing players busy and happy and it will make it - MUCH - harder for any interested new players.
What do you think?
Thank you for reading,
Hephaistos of Europa
this post is not a complaint, simply an observation...
I am - and I guess most of you are - spending some of my playing time in shame and much more time in my house or at the queens soulforge, trying to decide what is worth keeping or not.
I am having fun but today something happened that really made me think.
I met two people the other day who have recently returned to the game (one of them being a vet really who was only gone for maybe 2 years, the other one can be called a new player). I helped them to get started and today I ran across them in shame.
They were in a funny mood and the "newbie" was talking about quitting again.
I asked him if he was not enjoying it and he basically said that he was - prior to shame. The more experienced player agreed.
I asked them what they did not like about shame and the new loot and the newbie simply hands me the following weapon and says:
"What the hell does all this mean?"
The weapon looks like this:
(I tried to post a pic but I simply cant make it big enough to be readable)
Mystic Butcher Knife of Slaughter
Cursed
Weight: 1 Stone
Cannot Be Repaired
Brittle
Splintering Weapon 5%
Hit Lightning 60%
Hit Mana Leech 45%
Battle Lust
Intelligence Bonus 3
Mana Increase 1
Mana Regeneration 6
Luck -100
Hit Chance Increase 15%
Lower Mana Cost 4%
Damage Increase 40%
Physical Damage 100%
Weapon Damage 9 - 11
Weapon Speed 2.25s
Strength Requirement 10
One-Handed Weapon
Skill Required: Swordmanship
Durability 75 / 75
* Requires The "Stygian Abyss" Expansion *
Legendary Artifact
When I was about to start to explain I suddenly realized.... I was dumbstruck.
This is 25 lines of text. And most of it is NOT easy to understand or self-explanatory.
AND we are talking about a throw-away item for 99% of the sosarian population, some hardly usable kitchen knife.
I tried to tell the guy that the rest of Sosaria still has the old loot system and that he should go out and get a feel for the properties on items that are a little easier to analyze (5 liners anyone?) and pointed him to the guides and forums.
His answer was that he had heard that they are planing to change the whole loot system to resemble shame loot. And that he thinks he has a better chance to learn chinese in a years time than to understand UO loot in the same time frame.
Well, I know this is probably not true but tbh I fully understand how new and/or returning players can and will be put off by this new system.
The newbie is off to try another game, the returner said he will stick around and see if he can adapt.
I know UO was never an "easy" game and always had a steep learning curve.
But his new system is only here to keep existing players busy and happy and it will make it - MUCH - harder for any interested new players.
What do you think?
Thank you for reading,
Hephaistos of Europa