• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

[Feedback] Worst Change Ever.

Decors

UOEC Modder
Stratics Veteran
Stratics Legend
I just tested publish 65 in origin.

Worst change ever for EC users.

Now we can't open corpse at once....you say double click thousands of corpse yourself again?

Seems most macros requires delay to fix BOMB issue...and it broke other macros...

Now I don't have any reason to use EC.
Devs please fix it ASAP.

You've got to be kidding.
:lame:
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
I haven't tested it yet... but I imagine you can still use a single macro to open up lots of corpses at once... it'll just a little slower than it used to be (which is actually a good thing in my opinion - a delay between item use is a good thing; levels out the playing field a little).
 

Decors

UOEC Modder
Stratics Veteran
Stratics Legend
I haven't tested it yet... but I imagine you can still use a single macro to open up lots of corpses at once... it'll just a little slower than it used to be (which is actually a good thing in my opinion - a delay between item use is a good thing; levels out the playing field a little).
Yes you can use them if you insert delay 1.0 !!
Plus in this patch you have to wait another 5sec to start open coprse macro.
Because of blood thing.

We can avoid first 5sec in last patch.
It's too lame.

EC balanced out Especially this inconvenient loot system but now it won't.

I need love.:sad2:
 
T

Tukaram

Guest
Open body with macro? It never occurred to me. Off to find macro...
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
target nearest object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object

this one will skin your target before opening corpse
you can also use the harvesters blade instead of dagger
 
D

Der Rock

Guest
Yes you can use them if you insert delay 1.0 !!
Plus in this patch you have to wait another 5sec to start open coprse macro.
Because of blood thing.

We can avoid first 5sec in last patch.
It's too lame.

EC balanced out Especially this inconvenient loot system but now it won't.

I need love.:sad2:

damn,i hate this....the blood count as item, it is annoying if i loot multiple corpses,
the macro dont work proper. have to wait till the blood is gone and then start the macro,but in the meantime the next monster spawns and more blood spawns

and now we have to do a extra delay in the macro ? :(

grrr :( ,looks like the DEV´s are still more 2D Cheater friendly.....

Hey DEV.. 2D cheater loot all "needfull" items in under a sec. :(
and couses lag and cl for other player......
i have seen it once,i opend the corpse at first,then the cheater looted and ALL jewelery items disappeard in a splitsecond :(
i bet the cheater can also loot DIRECT in a certain "lootbag"

:(
 

Decors

UOEC Modder
Stratics Veteran
Stratics Legend
target nearest object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object
target next object
dagger set to target current
use targeted object
Once the patch goes to real servers you have to fix them like this.
target nearest object
dagger set to target current
delay 1.0
use targeted object
delay 1.0
target next object
dagger set to target current
delay 1.0
use targeted object
delay 1.0

Actually it doesn't work correctly you want.

Anyway you'll see lots of "You must wait to perform another action"
next patch.

I'm under stress.:gee:
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Well now that's enough to really make me mad!
 
F

Fink

Guest
I don't understand the need for the user inserting delays at all. Why can't they just write the client so if it's not ready to perform the next action it waits until it is? eg:

Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak

THAT should be all you need to put in, the game should work out how much time it needs before it can invoke the skill again. Why give extra math to the user to work out? Clearly the game knows when it's too soon as it says "you must wait". Why not instead have it do the waiting for you?
 
C

Cloak&Dagger

Guest
I don't understand the need for the user inserting delays at all. Why can't they just write the client so if it's not ready to perform the next action it waits until it is? eg:

Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak
Spirit Speak

THAT should be all you need to put in, the game should work out how much time it needs before it can invoke the skill again. Why give extra math to the user to work out? Clearly the game knows when it's too soon as it says "you must wait". Why not instead have it do the waiting for you?
This is not only a good idea, but one I can see no reason why it would not be able to work. This is what we need >.<
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
I completely agree on the outrage concerning the change as well as the idea proposed by Fink!
 
Top