R
RavenWinterHawk
Guest
Aside from offering ways to save UO and have it played more as I wish, I have decided to fix the economy in 10 steps or less.
Please hold your applause.
And dont respond if you dont understand this is a virtual economy with an unlimited supply of gold.
Step 1
Write code that totals the total amount of gold on each shard.
Step 2
Write code that changes gold to
ATLANTIC gold
PACIFIC gold
SONOMA gold
Gold can no longer be transfered freely. Gold now transfers at 50%. The cost of conversion.
Step 3
Change loot tables to % of gold in the economy.
Monsters now spawn .0003 x AGITE (amount of gold in the economy). This is an example. Dragons get a higher percentage. Mongbats a lower percentage. This will allow new players to kill and collect gold the old way. The Amount of gold loot will rise and fall based on the gold in the economy.
Step 4
Change NPC prices from set prices to % of gold in the community. Same as 3.
No longer will black pearl be 3 gold. It will be BP = .00000001 x AGITE. It will flucuate. Now the NPC gold sink is balanced with the gold in the community.
Step 5
Introduce housing basements. The cost is 25 million per level. You can have levels based on account age/2. The basements are not transferable. The basements come in nothing but a square room and flooring and are accessed by a teleport tile. *because people like to decorate and it is damn expensive to dig basements once the house is built.
Step 6
Create the wheel of donations. There is no gambling you donate 1 million gold and are giving a prize. The wheel spins selecting a prize based on all items that spawn as rare rewards. *because people like to gamble but you cant gamble so you are rewarded for a donation.
Step 7
Create player vendor markets/flea markets in each town. Much like markets you see in the real world. Players and guilds can buy x amount of vendors and set up their own markets. The cost 25k per vendor a week to maintain plus all the typical costs. *cause you all hate luna
Step 8
Check fees of 10k per check made and cashed. % ofcourse. 10k is for 1 million. Less for smaller checks. *ah someone in the realm is backing the checks.
Step 8
Like the Britannia Ship. Make more account bound donation items that can be traded, only used as symbol of status. These things would die with the account. I would suggest armoured mounts, that cost a lot of gold and become account bound. I WANT MORE STATUS.
Step 9
Gold and gold checks are removed from the game when a house decays.
Step 10
Track the names of the players that disagree with this and ban them from the game. They are the scripters, cheaters, hackers... no just kidding but sacrifices are needed. Change is never easy. We just have to get over ourselves.
Applause allowed.
Thank You.
Please hold your applause.
And dont respond if you dont understand this is a virtual economy with an unlimited supply of gold.
Step 1
Write code that totals the total amount of gold on each shard.
Step 2
Write code that changes gold to
ATLANTIC gold
PACIFIC gold
SONOMA gold
Gold can no longer be transfered freely. Gold now transfers at 50%. The cost of conversion.
Step 3
Change loot tables to % of gold in the economy.
Monsters now spawn .0003 x AGITE (amount of gold in the economy). This is an example. Dragons get a higher percentage. Mongbats a lower percentage. This will allow new players to kill and collect gold the old way. The Amount of gold loot will rise and fall based on the gold in the economy.
Step 4
Change NPC prices from set prices to % of gold in the community. Same as 3.
No longer will black pearl be 3 gold. It will be BP = .00000001 x AGITE. It will flucuate. Now the NPC gold sink is balanced with the gold in the community.
Step 5
Introduce housing basements. The cost is 25 million per level. You can have levels based on account age/2. The basements are not transferable. The basements come in nothing but a square room and flooring and are accessed by a teleport tile. *because people like to decorate and it is damn expensive to dig basements once the house is built.
Step 6
Create the wheel of donations. There is no gambling you donate 1 million gold and are giving a prize. The wheel spins selecting a prize based on all items that spawn as rare rewards. *because people like to gamble but you cant gamble so you are rewarded for a donation.
Step 7
Create player vendor markets/flea markets in each town. Much like markets you see in the real world. Players and guilds can buy x amount of vendors and set up their own markets. The cost 25k per vendor a week to maintain plus all the typical costs. *cause you all hate luna
Step 8
Check fees of 10k per check made and cashed. % ofcourse. 10k is for 1 million. Less for smaller checks. *ah someone in the realm is backing the checks.
Step 8
Like the Britannia Ship. Make more account bound donation items that can be traded, only used as symbol of status. These things would die with the account. I would suggest armoured mounts, that cost a lot of gold and become account bound. I WANT MORE STATUS.
Step 9
Gold and gold checks are removed from the game when a house decays.
Step 10
Track the names of the players that disagree with this and ban them from the game. They are the scripters, cheaters, hackers... no just kidding but sacrifices are needed. Change is never easy. We just have to get over ourselves.
Applause allowed.
Thank You.