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Why would a smith with 209 smithing lose points on a repair?

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
Seriously, why would a smith with 120 smithing, +29-30 talisman, +60 ancient smithing hammer lose points repairing an item? Answer is we never would. I can understand losing a point on a repair over 100 pts. I really can't actually, but lets pretend like I can for the sake of argument.

You can lose a point on an item that's 30 pts down or less than that at this point. It's plain ridiculous.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
Seriously, why would a smith with 120 smithing, +29-30 talisman, +60 ancient smithing hammer lose points repairing an item? Answer is we never would. I can understand losing a point on a repair over 100 pts. I really can't actually, but lets pretend like I can for the sake of argument.

You can lose a point on an item that's 30 pts down or less than that at this point. It's plain ridiculous.

Things wear out. Even the best of the best smith when repairing does damage.

Things in UO NEED to break.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
Things wear out. Even the best of the best smith when repairing does damage.

Things in UO NEED to break.
I understand your point. :)

But, seriously 8-10 times I repair something I lose a point on it. It would never be like that.
 
C

Connor_Graham

Guest
I understand your point. :)

But, seriously 8-10 times I repair something I lose a point on it. It would never be like that.
Conversely, when repairing tinker, carpentry, or bowyer items, the failure rate seems to be exactly the opposite of smithing and tailoring.

:coco:
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
Actually you simply repair an item. You dont add additionally material to it. If you are sharpening a sword over and over again, you start to loose from the original mass. The items simply thin out and loose durability.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
Actually you simply repair an item. You dont add additionally material to it. If you are sharpening a sword over and over again, you start to loose from the original mass. The items simply thin out and loose durability.
You are absolutely correct. There's no arguing with that.

Here's the thing though. These are Virtual items. They don't really have metal, or anything else. Here's where that argument comes apart. Powder of Fortification, my best friend in the UO world. I mean it doesn't actually add metal, or wood, or cloth to an item, but still it has more durability. With the original argument something with 255 dur would weigh much more than something with 30 because it would have so much more metal, etc. I mean this is an argument we could never win because they will start adding stuff like extra weight to things, and you know, our lil' virtual arms will get tired.

Where would it stop, lowering ssi because of the excess weight from the durability, because there's no way in the world you can swing something as fast that weighs 10 times as much no matter how much strength you have.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Because that is the way they (The people who run the game) want it. That's all.
 
C

Connor_Graham

Guest
Powder of Fortification, my best friend in the UO world. I mean it doesn't actually add metal, or wood, or cloth to an item, but still it has more durability. With the original argument something with 255 dur would weigh much more than something with 30 because it would have so much more metal, etc. I mean this is an argument we could never win because they will start adding stuff like extra weight to things, and you know, our lil' virtual arms will get tired.
Actually, adding durability to a sword (for example) is obtained by folding the metal onto itself over and over again (200x or more) at very high temperatures, which forces the molecules of the iron closer together, thus strengthening the metal, as opposed to simply hammering a piece of bar stock flat then sharpening it. PoF merely skips the step of folding the metal and forces the molecules together magically. And there ya go. :thumbsup:
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
And talismans don't increase skill.. they increase success chance on crafting items.
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
Seriously, why would a smith with 120 smithing, +29-30 talisman, +60 ancient smithing hammer lose points repairing an item? Answer is we never would. I can understand losing a point on a repair over 100 pts. I really can't actually, but lets pretend like I can for the sake of argument.

You can lose a point on an item that's 30 pts down or less than that at this point. It's plain ridiculous.
I think there should ALWAYS be a chance you'll failk at anything in this game. A 1% base chance. Even for instance if you have 120 MAgery thgere should be a 1% chance you'll fizzle even on a 1st level spell. And yes ... a smith with 209 smithing should still have a small chance of failure. Taming is like that ... you can only have a max of 99% control.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
And talismans don't increase skill.. they increase success chance on crafting items.
Wow I did not know that.

Thank you so much for that incredibly helpful bit of info.

You know no matter how long we play, or how much we try to learn there will always be something that we just don't know.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
180 is the highest you can have in smithing, and that's with the +60 hammer. Talismans don't add to skill points, only success chance.
Let me back up on what I just said. It says plainly here Smithing Bonus. If I have 180 smithing for sure, and I get 29 smithing bonus what else could it mean. I mean I've been looking at everything I've ever seen posted. Where would someone derive the idea that it doesn't add to your overall smithing since it clearly say Smithing Bonus on it...

And either way we're talking about success here. (Successfully repairing an item) It absolutely adds to successfully making things so how do you know it doesn't add to repair success?
 
C

Connor_Graham

Guest
Let me back up on what I just said. It says plainly here Smithing Bonus. If I have 180 smithing for sure, and I get 29 smithing bonus what else could it mean. I mean I've been looking at everything I've ever seen posted. Where would someone derive the idea that it doesn't add to your overall smithing since it clearly say Smithing Bonus on it...
It adds to your success chance to craft an item. It's not skill points. Using tongs or another smithing tool, look at your chance to make an exceptional plate tunic without a talisman equipped. Take note of that number, then close the gump and equip the talisman. You'll see that your success chance has gone up by the value on the talisman.


And either way we're talking about success here. (Successfully repairing an item) It absolutely adds to successfully making things so how do you know it doesn't add to repair success?
I didn't say it did or did not add to repair success, however I'm pretty sure it doesn't. The talismans are designed to add to the success of making things, not repairing them without losing durability.
 
M

MikevonHammer

Guest
This is what I like, and miss by not playing UO.
Items breaking while attempting repair, items dropping points after repair. Unlike other MMORPGs where everything gets repaired 100 precent.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
The more damaged a weapon or piece of armor is, the higher the chance you will lose durability when you repair it.

There is a formula somewhere...out there....hiding...that shows the chance of repairing an item without losing durability. It takes into account the amount of damage to the item and the skill level of the craftsman. By the time a weapon has lost something like half its durability, you have no chance of repairing it without losing a point of overall durability.

Next time, try repairing an item with only 10 or 20 points of damage. You might not lose any durability.
 
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