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why siege needs neither faction arties nor cursed ones

Afterglow

Seasoned Veteran
Stratics Veteran
Stratics Legend
I'm wondering about these and the faction item threads; most of the "elite players" shout out "go back to trammy!" (or compare it to trammy/prodo) to everyone asking for stuff making their game style easier like features people enjoy playing prodo.
What are these faction items? Exactly the same for a small niche of players doing PvP, making the game easier the way they want to play it!
Arties got ground now as they can be at least used for imbuing as to unravel it, though they are still uber items that made this game more and more item dependent since AoS.
Saying uo is item dependent since the beginning hasn't been around in the early days; yes a vanquishing helly was nice but against a skilful player the outcome was less than a deuce (in these days it was more about ping).
Back then it differed from blizzard's diablo, a pure hack 'n slash - this game starts to lose its spirit when these kind of items won't lose support by the devs as it became now.
I ask for too much here? yes, I guess so but at least I ask you to think about that and discuss it.

*gets on flaming ground*
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Ugh.

This is not a classic shard. We all wish it was, but it's not. It has every expansion, all the skills and all the stuff.

It's just needs tweaking because the game is tailored to something this shard is not.



We feel you tho
 
B

Black magick

Guest
It's "go back to trammel".. Secondly, that statement is pointed AT the elite pvpers since most of us play on another shard. Last, faction artifacts aren't just for pvpers, learn the ****ing game before you start preaching nonsense.
 
F

Førsaken

Guest
It's "go back to trammel".. Secondly, that statement is pointed AT the elite pvpers since most of us play on another shard. Last, faction artifacts aren't just for pvpers, learn the ****ing game before you start preaching nonsense.
QFT. I'm pretty sure a few brain cells were lost in reading the OP.
 
M

MerchantAtHome

Guest
I'm wondering about these and the faction item threads; most of the "elite players" shout out "go back to trammy!" (or compare it to trammy/prodo) to everyone asking for stuff making their game style easier like features people enjoy playing prodo.
What are these faction items? Exactly the same for a small niche of players doing PvP, making the game easier the way they want to play it!
Arties got ground now as they can be at least used for imbuing as to unravel it, though they are still uber items that made this game more and more item dependent since AoS.
Saying uo is item dependent since the beginning hasn't been around in the early days; yes a vanquishing helly was nice but against a skilful player the outcome was less than a deuce (in these days it was more about ping).
Back then it differed from blizzard's diablo, a pure hack 'n slash - this game starts to lose its spirit when these kind of items won't lose support by the devs as it became now.
I ask for too much here? yes, I guess so but at least I ask you to think about that and discuss it.

*gets on flaming ground*
This is mostly a back and forth argument between two groups. On one hand, you have a group that would just as soon play Atlantic as Siege. They'd rather quit than give up their items. On the other hand you have a group that hates dieing so much that they all chose to run stealth templates despite the fact that nothing contributes less to the shard than playing a stealther.

In the process these two groups of completely self centered playstyles (and personalities) drove away the rest of the shard. We had people who played here for fun, now we are only left with people who are so selfish that people looking for fun aren't interested in sharing the shard with them.

Unfortunately, the day these people start thinking about how to help other people have fun instead of just thinking of themselves will be one day after Siege shuts down.
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
I used to be in the same boat as the OP, didnt like faction arties, etc. But they are needed. This is an item based game. The items are out there. If they try and delete 1000s of items from peoples homes lockdowns, secures, or thier bank box. People will be pissed, and leave. Fact! So to stop them from spawning will only work for faction arties to a point. Many have a lot of suits. So once they lose a suit, they can buy back, or it gets trashed. If trashed, then they get another one. Gank the original trasher, and trash thier suit. Its gonna be a battle of who has the most suits. Once suits get down to a low number, people wont go out without a group, to protect thier gear, that wont be able to be replaced (unlike now). And thus kill PvP worse then it is.

Same goes for real arties. It will create a larger gap between the haves and the havenots. Imbue can only get you so close, you cant make any items as powerful as arties.

And arties are not just for PvP. Who in PvM, wouldnt want higher HP, more mana, More mana regen, and max resists?

How about PvM dexers with SR and MR to the point, they can spam specials, and still swing at max speed all the time? Who wouldnt. Many arties work great for PvMers, aswell as PvPers. You just need to open your eyes. They will never turn siege into a classic, and they wont make one anytime soon. So have to adapt.

And to be honest, im playing a free shard, thats classic, and I do find that the items do make the game more interesting. Yes they are a bit too weighted, but without it, its a more dull experience. Take for instance, the Pub15/16 era. Without AoS items, you have a standard set of templates. Adding skill jewels, allows people to run a more hybrid template. Or even the use of SC weps. So that a mage could run say a DP kryss, or kat, and use a wep skill instead of wrestle. Because before if you casted your weps drop. And once a wep is down, you have 0 defence, and get owned. So right now on this perticular shard, alchy characters are all anyone runs. Because of the damage of GE pots. Which makes it semi lame, because there are some people good enough, that you cant survive a combo unless you run as soon as you see them, or get lucky. Look at it like this. Wrestle, Anat, Mage, Med, EI, Resist, and Alchemy. Standard alchy mage. They precast explode on you, macro a 2xclick of explode pot (countdown from 4 starts), cancel pot (its still ticking), explode macro comes up. They stun you, click you for explode, macro the same pot again (new target), they target that on you, back up and FS. So Explode FS does about 70 damage or better. Explode pot with 100 alch does 40 damage on your char if on the same tile, or within one. So while you cant move, they hit you for over 100, and max HP is 100. And if they are too close, they take a bit of thier explode pot. So big deal, your down, and they heal.

Now add some items that could allow someone to go over 100HP, and a stun wont insta kill you with alchy drop. One example. So there is some items that would help the game be more diverse then classic would, but I think items are too powerful currently. Items just need some tweaks is all. Not needed to be removed.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm wondering about these and the faction item threads; most of the "elite players" shout out "go back to trammy!" (or compare it to trammy/prodo) to everyone asking for stuff making their game style easier like features people enjoy playing prodo.
What are these faction items? Exactly the same for a small niche of players doing PvP, making the game easier the way they want to play it!
Arties got ground now as they can be at least used for imbuing as to unravel it, though they are still uber items that made this game more and more item dependent since AoS.
Saying uo is item dependent since the beginning hasn't been around in the early days; yes a vanquishing helly was nice but against a skilful player the outcome was less than a deuce (in these days it was more about ping).
Back then it differed from blizzard's diablo, a pure hack 'n slash - this game starts to lose its spirit when these kind of items won't lose support by the devs as it became now.
I ask for too much here? yes, I guess so but at least I ask you to think about that and discuss it.

*gets on flaming ground*
Try playing a mage vs lighting strike spam and imbued super weapons w/o some form of arties. I would love to see hci, dci, and hld taken out of the eqaution for siege but it's not going to happen so some way of obtaining dci for mages is needed. I'd love to do away with all the fc/fcr bs and just have casting tied into magic resist/ insribe as well but thats not going to happen either. The best that can be hoped for is to add in some easy to get items to help balance things for the have nots.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I used to be in the same boat as the OP, didnt like faction arties, etc. But they are needed. This is an item based game. The items are out there. If they try and delete 1000s of items from peoples homes lockdowns, secures, or thier bank box. People will be pissed, and leave. Fact! So to stop them from spawning will only work for faction arties to a point. Many have a lot of suits. So once they lose a suit, they can buy back, or it gets trashed. If trashed, then they get another one. Gank the original trasher, and trash thier suit. Its gonna be a battle of who has the most suits. Once suits get down to a low number, people wont go out without a group, to protect thier gear, that wont be able to be replaced (unlike now). And thus kill PvP worse then it is.
 

N49ATV

Slightly Crazed
Stratics Veteran
Stratics Legend
Im sure he isnt the only one. There are lots with hidden treasures. I know imbue lowered these numbers as some of the less desirable cursed arties were made into relics, but there is still a good stack
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Whats crazy though, is in each of those bags and boxes up there. Those are also full of ****...


Remember the good days of hoarding the arties lol.

Wasn't so hard when every monster in Magincia dropped between 2-5 arties per kill :)
 
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